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[Merged by Bors] - fix extract_wireframes #5301
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IceSentry
added
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
labels
Jul 13, 2022
alice-i-cecile
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Jul 13, 2022
superdump
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Jul 13, 2022
bors r+ |
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Jul 13, 2022
# Objective - Wireframes are currently not rendering on main because they aren't being extracted correctly ## Solution - Extract the wireframes correctly
bors
bot
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fix extract_wireframes
[Merged by Bors] - fix extract_wireframes
Jul 13, 2022
inodentry
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Aug 8, 2022
# Objective - Wireframes are currently not rendering on main because they aren't being extracted correctly ## Solution - Extract the wireframes correctly
james7132
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Oct 28, 2022
# Objective - Wireframes are currently not rendering on main because they aren't being extracted correctly ## Solution - Extract the wireframes correctly
ItsDoot
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Feb 1, 2023
# Objective - Wireframes are currently not rendering on main because they aren't being extracted correctly ## Solution - Extract the wireframes correctly
github-merge-queue bot
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Oct 13, 2023
# Objective - Make the wireframe colors configurable at the global level and the single mesh level - Based on #5314 This video shows what happens when playing with various settings from the example https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6 ## Solution - Add a `color` field to the `WireframeMaterial` - Use a `WireframeColor` component to configure the color per entity - Add a `default_color` field to `WireframeConfig` for global wireframes or wireframes with no specified color. ## Notes - Most of the docs and the general idea for `WireframeColor` came from [UberLambda](https://github.com/UberLambda) in #3677 but the code ended up completely different so I created a separate branch. ~~I'm not sure how to correctly credit them on this PR.~~ (I re-created the commit but I added them as co-author in the commit message) ~~Closes #3677 ~~Closes #5301 ~~#5314 should be merged before this PR.~~
regnarock
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Oct 13, 2023
# Objective - Make the wireframe colors configurable at the global level and the single mesh level - Based on bevyengine#5314 This video shows what happens when playing with various settings from the example https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6 ## Solution - Add a `color` field to the `WireframeMaterial` - Use a `WireframeColor` component to configure the color per entity - Add a `default_color` field to `WireframeConfig` for global wireframes or wireframes with no specified color. ## Notes - Most of the docs and the general idea for `WireframeColor` came from [UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended up completely different so I created a separate branch. ~~I'm not sure how to correctly credit them on this PR.~~ (I re-created the commit but I added them as co-author in the commit message) ~~Closes bevyengine#3677 ~~Closes bevyengine#5301 ~~bevyengine#5314 should be merged before this PR.~~
ameknite
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Nov 6, 2023
# Objective - Make the wireframe colors configurable at the global level and the single mesh level - Based on bevyengine#5314 This video shows what happens when playing with various settings from the example https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6 ## Solution - Add a `color` field to the `WireframeMaterial` - Use a `WireframeColor` component to configure the color per entity - Add a `default_color` field to `WireframeConfig` for global wireframes or wireframes with no specified color. ## Notes - Most of the docs and the general idea for `WireframeColor` came from [UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended up completely different so I created a separate branch. ~~I'm not sure how to correctly credit them on this PR.~~ (I re-created the commit but I added them as co-author in the commit message) ~~Closes bevyengine#3677 ~~Closes bevyengine#5301 ~~bevyengine#5314 should be merged before this PR.~~
rdrpenguin04
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to rdrpenguin04/bevy
that referenced
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Jan 9, 2024
# Objective - Make the wireframe colors configurable at the global level and the single mesh level - Based on bevyengine#5314 This video shows what happens when playing with various settings from the example https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6 ## Solution - Add a `color` field to the `WireframeMaterial` - Use a `WireframeColor` component to configure the color per entity - Add a `default_color` field to `WireframeConfig` for global wireframes or wireframes with no specified color. ## Notes - Most of the docs and the general idea for `WireframeColor` came from [UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended up completely different so I created a separate branch. ~~I'm not sure how to correctly credit them on this PR.~~ (I re-created the commit but I added them as co-author in the commit message) ~~Closes bevyengine#3677 ~~Closes bevyengine#5301 ~~bevyengine#5314 should be merged before this PR.~~
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