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Unify sprites and sprite sheets #5072
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,47 +1,15 @@ | ||
use crate::{ | ||
texture_atlas::{TextureAtlas, TextureAtlasSprite}, | ||
Sprite, | ||
}; | ||
use bevy_asset::Handle; | ||
use crate::{Sprite, SpriteImage}; | ||
use bevy_ecs::bundle::Bundle; | ||
use bevy_render::{ | ||
texture::{Image, DEFAULT_IMAGE_HANDLE}, | ||
view::Visibility, | ||
}; | ||
use bevy_render::view::Visibility; | ||
use bevy_transform::components::{GlobalTransform, Transform}; | ||
|
||
#[derive(Bundle, Clone)] | ||
#[derive(Bundle, Clone, Default)] | ||
pub struct SpriteBundle { | ||
pub sprite: Sprite, | ||
pub transform: Transform, | ||
pub global_transform: GlobalTransform, | ||
pub texture: Handle<Image>, | ||
/// User indication of whether an entity is visible | ||
pub visibility: Visibility, | ||
} | ||
|
||
impl Default for SpriteBundle { | ||
fn default() -> Self { | ||
Self { | ||
sprite: Default::default(), | ||
transform: Default::default(), | ||
global_transform: Default::default(), | ||
texture: DEFAULT_IMAGE_HANDLE.typed(), | ||
visibility: Default::default(), | ||
} | ||
} | ||
} | ||
/// A Bundle of components for drawing a single sprite from a sprite sheet (also referred | ||
/// to as a `TextureAtlas`) | ||
#[derive(Bundle, Clone, Default)] | ||
pub struct SpriteSheetBundle { | ||
/// The specific sprite from the texture atlas to be drawn | ||
pub sprite: TextureAtlasSprite, | ||
/// A handle to the texture atlas that holds the sprite images | ||
pub texture_atlas: Handle<TextureAtlas>, | ||
/// Data pertaining to how the sprite is drawn on the screen | ||
pub transform: Transform, | ||
pub global_transform: GlobalTransform, | ||
/// The sprite texture | ||
pub texture: SpriteImage, | ||
/// User indication of whether an entity is visible | ||
pub visibility: Visibility, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
use crate::TextureAtlas; | ||
use bevy_asset::Handle; | ||
use bevy_ecs::component::Component; | ||
use bevy_reflect::Reflect; | ||
use bevy_render::texture::{Image, DEFAULT_IMAGE_HANDLE}; | ||
|
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/// The sprite texture | ||
#[derive(Component, Clone, Debug, Reflect)] | ||
pub enum SpriteImage { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Perhaps just There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Well |
||
/// Single texture | ||
Image(Handle<Image>), | ||
/// Texture atlas. | ||
TextureAtlas { | ||
/// Texture atlas handle | ||
handle: Handle<TextureAtlas>, | ||
/// Texture atlas index | ||
index: usize, | ||
}, | ||
} | ||
|
||
impl Default for SpriteImage { | ||
fn default() -> Self { | ||
Self::Image(DEFAULT_IMAGE_HANDLE.typed()) | ||
} | ||
} | ||
|
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impl From<Handle<Image>> for SpriteImage { | ||
fn from(handle: Handle<Image>) -> Self { | ||
Self::Image(handle) | ||
} | ||
} |
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These docs are not useful to users who do not know what a sprite is.