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[Merged by Bors] - Add conversions from Color to u32 #4088
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Would it makes sense to describe how the colour is converted to u32 (each channel as a u8, order as alpha-blue-green-red) or is it standard enough to do it that way?
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I think it should be described. Perhaps both endianness (it wasn’t obvious to me a while ago that GPUs were generally little endian) and order.
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Should I change the comment to the following?
Converts
Color
to au32
from sRGB colorspace, mapping the RGBA channels in this order to a little-endian byte array (meaning A will be the most significant byte and R the least significant).There was a problem hiding this comment.
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Sounds good to me.
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that took me two reads to understand, with "will" being also a noun 😄