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[Merged by Bors] - perf: only recalculate frusta of changed lights #4086
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james7132
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Drawing game state to the screen
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## Objective Currently, all directional and point lights have their viewing frusta recalculated every frame, even if they have not moved or been disabled/enabled. ## Solution The relevant systems now make use of change detection to only update those lights whose viewing frusta may have changed.
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perf: only recalculate frusta of changed lights
[Merged by Bors] - perf: only recalculate frusta of changed lights
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## Objective Currently, all directional and point lights have their viewing frusta recalculated every frame, even if they have not moved or been disabled/enabled. ## Solution The relevant systems now make use of change detection to only update those lights whose viewing frusta may have changed.
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## Objective Currently, all directional and point lights have their viewing frusta recalculated every frame, even if they have not moved or been disabled/enabled. ## Solution The relevant systems now make use of change detection to only update those lights whose viewing frusta may have changed.
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A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Currently, all directional and point lights have their viewing frusta recalculated every frame, even if they have not moved or been disabled/enabled.
Solution
The relevant systems now make use of change detection to only update those lights whose viewing frusta may have changed.