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[Merged by Bors] - Make many_cubes example more interesting #4015

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@mockersf mockersf commented Feb 22, 2022

Objective

  • Make the many_cubes example more interesting (and look more like many_sprites)

Solution

  • Actually display many cubes
  • Move the camera around

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Feb 22, 2022
@mockersf mockersf added C-Examples An addition or correction to our examples and removed S-Needs-Triage This issue needs to be labelled labels Feb 22, 2022
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I like it! Random cube colors would also be nice for consistency and interest, but I'm unsure if that will affect performance.

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added a light so that the cubes show their true color

many_cubes-light.mp4

@superdump superdump added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 3, 2022
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bors r+

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bors bot commented Mar 3, 2022

Merge conflict.

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@mockersf, can you rebase this when you get a chance?

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mockersf commented Mar 4, 2022

done!

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bors r+

bors bot pushed a commit that referenced this pull request Mar 5, 2022
# Objective

- Make the many_cubes example more interesting (and look more like many_sprites)

## Solution

- Actually display many cubes
- Move the camera around
@bors bors bot changed the title Make many_cubes example more interesting [Merged by Bors] - Make many_cubes example more interesting Mar 5, 2022
@bors bors bot closed this Mar 5, 2022
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DJMcNab commented Mar 5, 2022

I hadn't seen this PR until it was merged, but I'm not sure I like this.

I just ran it now, and it's quite uncomfortable to watch. I only had it on for 700 frames apparently (31 seconds), and my eyes are still 'sore' almost 5 minutes later.

I'm not sure why that is, but I assume it's creating some nasty moiré patterns?

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Fair. Perhaps we can make it less uncomfortable in a follow-up PR?

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mockersf commented Mar 5, 2022

Sorry for that. I did find it a little dizzying, but that was fixed for my by adding a bigger cube to act as a reference point.

Would it work to slow down the camera rotations?

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mockersf commented Mar 5, 2022

I tried slowing down the camera and adding extra space between the cubes: https://github.com/mockersf/bevy/tree/many-calm-cubes
Does that work for you?

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DJMcNab commented Mar 5, 2022

So I just tried that branch, and get a similar feeling, although I think it might be less bad.

I think it would still be better as slower though. Unfortunately, I don't have any real suggestions for making it better :(

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We could do very basic user-control perhaps? That would make it more useful as an example, but less useful as a quasi-benchmark.

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mockersf commented Mar 5, 2022

I tried a few other things in #4117
From what I understand of moiré pattern, this should mostly break it up

bors bot pushed a commit that referenced this pull request Mar 5, 2022
# Objective

- After #4015, the `many_cubes` example could introduce discomfort in some cases

## Solution

- Slow down the camera, add space between the cubes

https://user-images.githubusercontent.com/8672791/156898412-0fcd29b4-63b1-4e11-bf52-7ec40cb8f932.mp4
kurtkuehnert pushed a commit to kurtkuehnert/bevy that referenced this pull request Mar 6, 2022
# Objective

- Make the many_cubes example more interesting (and look more like many_sprites)

## Solution

- Actually display many cubes
- Move the camera around
kurtkuehnert pushed a commit to kurtkuehnert/bevy that referenced this pull request Mar 6, 2022
# Objective

- After bevyengine#4015, the `many_cubes` example could introduce discomfort in some cases

## Solution

- Slow down the camera, add space between the cubes

https://user-images.githubusercontent.com/8672791/156898412-0fcd29b4-63b1-4e11-bf52-7ec40cb8f932.mp4
aevyrie pushed a commit to aevyrie/bevy that referenced this pull request Jun 7, 2022
# Objective

- Make the many_cubes example more interesting (and look more like many_sprites)

## Solution

- Actually display many cubes
- Move the camera around
aevyrie pushed a commit to aevyrie/bevy that referenced this pull request Jun 7, 2022
# Objective

- After bevyengine#4015, the `many_cubes` example could introduce discomfort in some cases

## Solution

- Slow down the camera, add space between the cubes

https://user-images.githubusercontent.com/8672791/156898412-0fcd29b4-63b1-4e11-bf52-7ec40cb8f932.mp4
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4 participants