Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

add bevy_render::pass::ClearColor to prelude #396

Merged
merged 1 commit into from
Aug 30, 2020
Merged

add bevy_render::pass::ClearColor to prelude #396

merged 1 commit into from
Aug 30, 2020

Conversation

inodentry
Copy link
Contributor

It is common for users to want to set their clear color.

This use case is seemingly more common than enabling MSAA, but Msaa is in the prelude and ClearColor isn't, which struck me as weird.

It is common for users to want to set their clear color.
@karroffel karroffel added C-Code-Quality A section of code that is hard to understand or change A-Rendering Drawing game state to the screen labels Aug 30, 2020
@cart
Copy link
Member

cart commented Aug 30, 2020

Seems consistent with the current prelude approach. I think we might want to pair down prelude eventually. But for now this is fine.

@cart cart merged commit ad46015 into bevyengine:master Aug 30, 2020
mrk-its pushed a commit to mrk-its/bevy that referenced this pull request Oct 6, 2020
It is common for users to want to set their clear color.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants