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[Merged by Bors] - MSAA example #3049
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inodentry
added
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
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Oct 31, 2021
MinerSebas
reviewed
Oct 31, 2021
IceSentry
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Nov 1, 2021
Co-authored-by: MinerSebas <[email protected]>
Instead of using a compound condition and assignment, do the assignments within the condition cases. Co-authored-by: MinerSebas <[email protected]>
Added a comment about wgpu sample count limitations (copied from our Msaa config docs). This looks good to me! |
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Add an example that demonstrates the difference between no MSAA and MSAA 4x. This is also useful for testing panics when resizing the window using MSAA. This is on top of #3042 . Co-authored-by: Carter Anderson <[email protected]>
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Add an example that demonstrates the difference between no MSAA and MSAA 4x. This is also useful for testing panics when resizing the window using MSAA. This is on top of #3042 . Co-authored-by: Carter Anderson <[email protected]>
Pull request successfully merged into pipelined-rendering. Build succeeded: |
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Add an example that demonstrates the difference between no MSAA and MSAA 4x. This is also useful for testing panics when resizing the window using MSAA. This is on top of #3042 .