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[Merged by Bors] - Asset re-loading while it's being deleted #2011
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Co-Authored-By: Nathan Ward <[email protected]>
I believe this PR could be marked as |
Looks good to me / behaves as expected in my tests: Despawning a SpriteBundle entity with a texture material:
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This does imply that deeply nested dependency chains will now take longer to free up resources. Ex: something with 30 nested dependencies will be freed over the course of |
bors r+ |
Pull request successfully merged into main. Build succeeded: |
If that becomes an issue, the number of frames spent can be divided by 2 by marking unused assets in a separate system at the end of the frame, after all handles have been freed |
fixes bevyengine#824 fixes bevyengine#1956 * marked asset loading methods as `must_use` * fixed asset re-loading while asset is still loading to work as comment is describing code * introduced a 1 frame delay between unused asset marking and actual asset removal
fixes #824
fixes #1956
must_use