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Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
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2 changes: 1 addition & 1 deletion
2
...vy_core_pipeline/src/clear_pass_driver.rs → ...vy_core_pipeline/src/clear_pass_driver.rs
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2 changes: 1 addition & 1 deletion
2
...ed/bevy_core_pipeline/src/main_pass_2d.rs → ...es/bevy_core_pipeline/src/main_pass_2d.rs
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2 changes: 1 addition & 1 deletion
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...ed/bevy_core_pipeline/src/main_pass_3d.rs → ...es/bevy_core_pipeline/src/main_pass_3d.rs
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2 changes: 1 addition & 1 deletion
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...evy_core_pipeline/src/main_pass_driver.rs → ...evy_core_pipeline/src/main_pass_driver.rs
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