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fix wavy text (#725)
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fix wavy text

Co-authored-by: Carter Anderson <[email protected]>
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tigregalis and cart authored Oct 30, 2020
1 parent b6004e4 commit ff626f2
Showing 1 changed file with 4 additions and 9 deletions.
13 changes: 4 additions & 9 deletions crates/bevy_text/src/draw.rs
Original file line number Diff line number Diff line change
Expand Up @@ -119,15 +119,10 @@ impl<'a> Drawable for DrawableText<'a> {
)?;

let bounds = outlined.px_bounds();
let offset = scaled_font.descent() + glyph_height;
let transform = Mat4::from_translation(
caret
+ Vec3::new(
0.0 + glyph_width / 2.0 + bounds.min.x,
glyph_height / 2.0 - bounds.min.y - offset,
0.0,
),
);
let x = bounds.min.x + glyph_width / 2.0;
// the 0.5 accounts for odd-numbered heights (bump up by 1 pixel)
let y = -bounds.max.y + glyph_height / 2.0 - scaled_font.descent() + 0.5;
let transform = Mat4::from_translation(caret + Vec3::new(x, y, 0.0));
let sprite = TextureAtlasSprite {
index: glyph_atlas_info.char_index,
color: self.style.color,
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