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Load assets from root path when loading directly (#478)
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lberrymage authored Sep 11, 2020
1 parent 5447592 commit e7d2545
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -33,6 +33,7 @@
- [iOS: use shaderc-rs for glsl to spirv compilation][324]
- [Changed the default node size to Auto instead of Undefined to match the Stretch implementation.][304]
- Many improvements to Bevy's CI [#325][325], [#349][349], [#357][357], [#373][373], [#423][423]
- [Load assets from root path when loading directly][478]

### Fixed

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[423]: https://github.com/bevyengine/bevy/pull/423
[428]: https://github.com/bevyengine/bevy/pull/428
[433]: https://github.com/bevyengine/bevy/pull/433
[478]: https://github.com/bevyengine/bevy/pull/478


## Version 0.1.3 (2020-8-22)
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3 changes: 2 additions & 1 deletion crates/bevy_asset/src/asset_server.rs
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Expand Up @@ -239,7 +239,8 @@ impl AssetServer {

// TODO: add type checking here. people shouldn't be able to request a Handle<Texture> for a Mesh asset
pub fn load<T, P: AsRef<Path>>(&self, path: P) -> Result<Handle<T>, AssetServerError> {
self.load_untyped(path).map(Handle::from)
self.load_untyped(self.get_root_path()?.join(path))
.map(Handle::from)
}

pub fn load_sync<T: Resource, P: AsRef<Path>>(
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