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Fix pbr shader compiliation error,
#version
has to be in the first …
…line (#1884) I've had problems with compiling and running the pbr example: ``` thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Compilation("glslang_shader_preprocess:\nInfo log:\nERROR: 0:40: \'#version\' : must occur first in shader \nERROR: 0:40: \'#version\' : bad profile name; use es, core, or compatibility \nERROR: 0:40: \'#version\' : bad tokens following profile -- expected newline \nERROR: 3 compilation errors. No code generated.\n\n\nDebug log:\n\n")', crates/bevy_render/src/pipeline/pipeline_compiler.rs:161:22 ``` I've checked each shader, and only one shader hasn't had `#version` in the first line. This change fixed my issue.
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