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enable Webgl2 optimisation in pbr under feature (#3291)
# Objective - 3d examples fail to run in webgl2 because of unsupported texture formats or texture too large ## Solution - switch to supported formats if a feature is enabled. I choose a feature instead of a build target to not conflict with a potential webgpu support Very inspired by superdump@6813b2e, and need #3290 to work. I named the feature `webgl2`, but it's only needed if one want to use PBR in webgl2. Examples using only 2D already work. Co-authored-by: François <[email protected]>
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