Skip to content

Commit

Permalink
remove custom_shader_manual example
Browse files Browse the repository at this point in the history
  • Loading branch information
jakobhellermann committed Jan 5, 2022
1 parent db969bf commit 621cd46
Show file tree
Hide file tree
Showing 3 changed files with 0 additions and 148 deletions.
4 changes: 0 additions & 4 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -419,10 +419,6 @@ path = "examples/shader/shader_defs.rs"
name = "shader_material"
path = "examples/shader/shader_material.rs"

[[example]]
name = "custom_shader_manual"
path = "examples/shader/custom_shader_manual.rs"

[[example]]
name = "shader_material_glsl"
path = "examples/shader/shader_material_glsl.rs"
Expand Down
1 change: 0 additions & 1 deletion examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,6 @@ Example | File | Description
--- | --- | ---
`shader_material` | [`shader/shader_material.rs`](./shader/shader_material.rs) | Illustrates creating a custom material and a shader that uses it
`shader_material_glsl` | [`shader/shader_material_glsl.rs`](./shader/shader_material_glsl.rs) | A custom shader using the GLSL shading language.
`custom_shader_manual` | [`shader/custom_shader_manual.rs`](./shader/custom_shader_manual.rs) | Example of a custom shader which doesn't use the `MaterialPlugin`
`shader_instancing` | [`shader/shader_instancing.rs`](./shader/shader_instancing.rs) | A custom shader showing off rendering a mesh multiple times in one draw call.
`animate_shader` | [`shader/animate_shader.rs`](./shader/animate_shader.rs) | Shows how to pass changing data like the time since startup into a shader.
`compute_shader_game_of_life` | [`shader/compute_shader_game_of_life.rs`](./shader/compute_shader_game_of_life.rs) | A compute shader simulating Conway's Game of Life
Expand Down
143 changes: 0 additions & 143 deletions examples/shader/custom_shader_manual.rs

This file was deleted.

0 comments on commit 621cd46

Please sign in to comment.