-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Port bevy_ui to pipelined-rendering (#2653)
# Objective Port bevy_ui to pipelined-rendering (see #2535 ) ## Solution I did some changes during the port: - [X] separate color from the texture asset (as suggested [here](https://discord.com/channels/691052431525675048/743663924229963868/874353914525413406)) - [X] ~give the vertex shader a per-instance buffer instead of per-vertex buffer~ (incompatible with batching) Remaining features to implement to reach parity with the old renderer: - [x] textures - [X] TextBundle I'd also like to add these features, but they need some design discussion: - [x] batching - [ ] separate opaque and transparent phases - [ ] multiple windows - [ ] texture atlases - [ ] (maybe) clipping
- Loading branch information
Showing
42 changed files
with
3,809 additions
and
13 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,92 @@ | ||
use bevy::{ | ||
core::Time, | ||
math::{Quat, Vec3}, | ||
prelude::{App, AssetServer, Commands, Component, Query, Res, Transform, With}, | ||
render2::{camera::OrthographicCameraBundle, color::Color}, | ||
text2::{HorizontalAlign, Text, Text2dBundle, TextAlignment, TextStyle, VerticalAlign}, | ||
PipelinedDefaultPlugins, | ||
}; | ||
|
||
fn main() { | ||
App::new() | ||
.add_plugins(PipelinedDefaultPlugins) | ||
.add_startup_system(setup) | ||
.add_system(animate_translation) | ||
.add_system(animate_rotation) | ||
.add_system(animate_scale) | ||
.run(); | ||
} | ||
|
||
#[derive(Component)] | ||
struct AnimateTranslation; | ||
#[derive(Component)] | ||
struct AnimateRotation; | ||
#[derive(Component)] | ||
struct AnimateScale; | ||
|
||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | ||
let font = asset_server.load("fonts/FiraSans-Bold.ttf"); | ||
let text_style = TextStyle { | ||
font, | ||
font_size: 60.0, | ||
color: Color::WHITE, | ||
}; | ||
let text_alignment = TextAlignment { | ||
vertical: VerticalAlign::Center, | ||
horizontal: HorizontalAlign::Center, | ||
}; | ||
// 2d camera | ||
commands.spawn_bundle(OrthographicCameraBundle::new_2d()); | ||
// Demonstrate changing translation | ||
commands | ||
.spawn_bundle(Text2dBundle { | ||
text: Text::with_section("translation", text_style.clone(), text_alignment), | ||
..Default::default() | ||
}) | ||
.insert(AnimateTranslation); | ||
// Demonstrate changing rotation | ||
commands | ||
.spawn_bundle(Text2dBundle { | ||
text: Text::with_section("rotation", text_style.clone(), text_alignment), | ||
..Default::default() | ||
}) | ||
.insert(AnimateRotation); | ||
// Demonstrate changing scale | ||
commands | ||
.spawn_bundle(Text2dBundle { | ||
text: Text::with_section("scale", text_style, text_alignment), | ||
..Default::default() | ||
}) | ||
.insert(AnimateScale); | ||
} | ||
|
||
fn animate_translation( | ||
time: Res<Time>, | ||
mut query: Query<&mut Transform, (With<Text>, With<AnimateTranslation>)>, | ||
) { | ||
for mut transform in query.iter_mut() { | ||
transform.translation.x = 100.0 * time.seconds_since_startup().sin() as f32 - 400.0; | ||
transform.translation.y = 100.0 * time.seconds_since_startup().cos() as f32; | ||
} | ||
} | ||
|
||
fn animate_rotation( | ||
time: Res<Time>, | ||
mut query: Query<&mut Transform, (With<Text>, With<AnimateRotation>)>, | ||
) { | ||
for mut transform in query.iter_mut() { | ||
transform.rotation = Quat::from_rotation_z(time.seconds_since_startup().cos() as f32); | ||
} | ||
} | ||
|
||
fn animate_scale( | ||
time: Res<Time>, | ||
mut query: Query<&mut Transform, (With<Text>, With<AnimateScale>)>, | ||
) { | ||
// Consider changing font-size instead of scaling the transform. Scaling a Text2D will scale the | ||
// rendered quad, resulting in a pixellated look. | ||
for mut transform in query.iter_mut() { | ||
transform.translation = Vec3::new(400.0, 0.0, 0.0); | ||
transform.scale = Vec3::splat((time.seconds_since_startup().sin() as f32 + 1.1) * 2.0); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.