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Move the stage that acquires a new texture from the swap chain as late
as possible in the rendering pipeline. Currently, we retrieve a new texture from the pipeline in `prepare_windows`, which executes during the `ManageViews` rendering phase. This is inefficient if we're GPU bound, because `ManageViews` happens before `queue_material_meshes` and `batch_and_prepare_binned_render_phase` among other frequently-slow systems. Retrieving a new texture from the swap chain can block for considerable time, during which we don't want the CPU to be sitting idle. Additionally, we don't want the GPU to be sitting idle while the CPU works on `queue_material_meshes` and so forth. This commit fixes the issue by moving the acquisition of a new swap chain texture late in the pipeline, to a new phase `PrepareWindows` that occurs right before render graph evaluation. Because render graph evaluation needs to bind the swap chain textures in order to issue drawing commands, this is the last possible moment where it's safe to do so.
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