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Add ShaderLoader, rebuild pipelines for modified shader assets
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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layout(location = 0) out vec4 o_Target; | ||
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layout(set = 1, binding = 1) uniform MyMaterial_color { | ||
vec4 color; | ||
}; | ||
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void main() { | ||
o_Target = color * 0.5; | ||
} |
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