New features
- New editor: Creature Template Model
- SmartAI: implemented Scripted Spawn System (thanks @Gultask )
- Item Template: calculate automatically stats count on
stat_value
change - Quest Preview: support
RewardOverrideFaction
- All editors: implemented Force Reload
- All editors: added execute & copy button
- Gameobject: improved search by type, UX selecting type
- Creature: set max ID value
- Keira3 now available also natively for macOS arm64 (Apple Silicon) to boost performance 🚀
Keira-3.8.0.MAC-arm64.dmg.zip
-> new apple chip architecture (for M1/M2/M3 MacBooks)Keira-3.8.0.MAC.dmg.zip
-> apple intel (for older MacBooks)
Bugfixes & other improvements:
- Create component: set max ID value
- Implemented managing two primary keys in all multi-row editors
- Add a second special ID per row when necessary
- Fixed item constants mismatch ITEM MOD healing vs damage
- Fixed: prevent duplicate-row button from being clicked when no row is selected
- SAI editor: fixed
DIE
action (thanks @Nefertumm ) - Renamed RewardSpellCast to RewardSpell (thanks @sogladev )
- Replaced flags extra
UNKNOWN
withUSE_OFFHAND_ATTACK
- Removed quest type
3
- Added horizontal scrollbar in SQL editor
- Item Template: fixed socket colors bit values
- Quest Special Flags: added missingnnvalue
QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT
- Updated base framework to NX 20, Angular 18 and TypeScript 5.5
- Now based on Electron 33, featuring Chrome 130 and Node 20.18
- Updated many dependencies to their stable versions
-- @Helias && @Francesco-Borzi aka Shin