What is this? RTanque is a game for ( Ruby ) programmers. Players program the brain of a tank and then send their tank+brain into battle with other tanks. All tanks are otherwise equal.
Rules of the game are simple: Last bot standing wins. Gameplay is also pretty simple. Each tank has a base, turret and radar, each of which rotate independently. The base moves the tank, the turret has a gun mounted to it which can fire at other tanks, and the radar detects other tanks in its field of vision.
Have fun competing against friends' tanks or the sample ones included. Maybe you'll start a small league at your local Ruby meetup. CLI provides easy way to download bots from gists.
Sound difficult or time consuming? It's not! Check out the included sample tank Seek&Destroy (which is actually fairly difficult to beat with the keyboard controlled bot). Note that it clocks in at under 50 LOC.
This is not an original idea, see influences. There's a lot of resources out there around tank design and tactics that could be applied to RTanque.
How does it look? Here's a video of a battle:
RTanque is based on the Java project Robocode and inspired by other Ruby ports. Thanks and credit go to them both.
- RobotWar - Perhaps the canonical version. Created in 1970's and set in the distant 2002. Apple II
- Robocode - Java game, originally from IBM. Tank & explosion images taken from here.
- RRobots - Ruby port of Robocode. 2005
- RRobots fork
- FightCode - Online javascript tank game
- Scalatron - Scala bot game
- Many more...
- The Gosu library used for rendering has some dependencies. Use the Gosu getting started to resolve any for your system.
- Ruby 2.2 or later (also tested on earlier versions)
Make a project directory, init bundler, add the RTanque gem, and create a bot:
$ mkdir RTanque; cd RTanque
$ bundle init
$ echo "gem 'rtanque'" >> Gemfile
$ bundle
$ bundle exec rtanque new_bot my_deadly_bot
$ bundle exec rtanque start bots/my_deadly_bot sample_bots/keyboard sample_bots/camper:x2
Drive the Keyboard bot with asdf. Aim/fire with the arrow keys
Set arena dimensions
$ bundle exec rtanque start --width=400 --height=400 sample_bots/camper:x4
Adjust max ticks allowed
$ bundle exec rtanque start --max_ticks=500 sample_bots/camper:x4
Run headless match (no gui)
$ bundle exec rtanque start --gui=false sample_bots/camper:x4
Run team match (teams are currently determined by bot name. Bots with same name are on the same team. The match finished if alive bots have the same name.) #10
$ bundle exec rtanque start --teams sample_bots/camper:x4 sample_bots/seek_and_destroy.rb:4
Quiet mode (less console chatter).
$ bundle exec rtanque start --quiet sample_bots/camper:x4
Set random number seed, allowing same battle to be repeated. #7
$ bundle exec rtanque start --seed 1234 sample_bots/camper:x4
Experimental Disable garbage collection during match
$ bundle exec rtanque start --gc=false sample_bots/camper:x4
At some point you'll want to compete against other bots, or maybe you'll even organize a small tournament. Sharing bots is easy.
Ask your friends to upload their bot(s) in a gist, which you can then download with the following command:
bundle exec rtanque get_gist <gist_id> ...
For example, to download Marksman
bundle exec rtanque get_gist 5909793
If you'd like to publicly share your bot, post its gist id on the wiki https://github.com/awilliams/RTanque/wiki/bot-gists
The tank api consists of reading input from Brain#sensors and giving output to Brain#command
class Bot < RTanque::Bot::Brain
# RTanque::Bot::Sensors =
# Struct.new(:ticks, :health, :speed, :position, :heading, :radar, :turret)
def tick!
sensors.ticks # Integer
sensors.health # Float
sensors.position # RTanque::Point
sensors.heading # RTanque::Heading
sensors.speed # Float
sensors.radar_heading # RTanque::Heading
sensors.turret_heading # RTanque::Heading
sensors.radar.each do |scanned_bot|
# scanned_bot: RTanque::Bot::Radar::Reflection
# Reflection(:heading, :distance, :name)
end
end
end
class Bot < RTanque::Bot::Brain
# RTanque::Bot::Command =
# Struct.new(:speed, :heading, :radar_heading, :turret_heading, :fire_power)
def tick!
command.speed = 1
command.heading = Math::PI / 2.0
command.radar_heading = Math::PI
command.turret_heading = Math::PI
command.fire(3)
end
end
RTanque::Heading
This class handles angles. It is a wrapper around Float bound to (0..Math::PI*2)
RTanque::Heading.new(Math::PI)
=> <RTanque::Heading: 3.141592653589793rad 180.0deg>
RTanque::Heading.new_from_degrees(180)
=> <RTanque::Heading: 3.141592653589793rad 180.0deg>
RTanque::Heading.new_from_degrees(180) + RTanque::Heading.new(Math::PI)
=> <RTanque::Heading: 0.0rad 0.0deg>
RTanque::Heading.new(Math::PI) + (Math::PI / 2.0)
=> <RTanque::Heading: 4.71238898038469rad 270.0deg>
RTanque::Heading.new == 0
=> true
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request