Graphics::Raylib - Perlish wrapper for Raylib videogame library
version 0.025
use Graphics::Raylib;
use Graphics::Raylib::Text;
use Graphics::Raylib::Color ':all';
my $g = Graphics::Raylib->window(120,20);
$g->fps(5);
my $text = Graphics::Raylib::Text->new(
text => 'Hello World!',
color => DARKGRAY,
size => 20,
);
while (!$g->exiting) {
Graphics::Raylib::draw {
$g->clear;
$text->draw;
};
}
raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples or games!
This is a Perlish wrapper around Graphics::Raylib::XS, but not yet feature complete. You can import Graphics::Raylib::XS for any functions not yet exposed perlishly. Check out the examples/
directory for examples on how to do so.
If you want to skip graphical tests when installing, define NO_GRAPHICAL_TEST
in the environment. These tests are also skipped automatically if no graphic device is available.
use Graphics::Raylib '+family';
can be used as a shorthand for
use Graphics::Raylib::Color ':all';
use Graphics::Raylib::Shape;
use Graphics::Raylib::Texture;
use Graphics::Raylib::Text;
use Graphics::Raylib::Mouse;
use Graphics::Raylib::Keyboard ':all';
- window($width, $height, [$title = $0])
-
Constructs the Graphics::Raylib window.
$title
is optional and defaults to$0
. Resources allocated for the window are freed when the handle returned bywindow
goes out of scope.If no graphic device is available it returns an
undef
value. - fps($fps)
-
If
$fps
is supplied, sets the frame rate to that value. Returns the frame rate in both cases. - clear($color)
-
Clears the background to
$color
.$color
defaults toGraphics::Raylib::Color::RAYWHITE
. - exiting()
-
Returns true if user attempted exit.
- draw($coderef)
-
Begins drawing, calls
$coderef->()
and ends drawing. See examples. - draw3D($coderef)
-
Begins 3D drawing, calls
$coderef->()
and ends drawing. See examples.
- Conway's Game of Life
-
my $HZ = 120; my $SIZE = 160; ########### my $CELL_SIZE = 3; use Graphics::Raylib '+family'; # one use to rule them all # Alternatively use Graphics::Raylib::Color ':all'; use Graphics::Raylib::Shape; use Graphics::Raylib::Text; use PDL; use PDL::Matrix; sub rotations { ($_->rotate(-1), $_, $_->rotate(1)) } my @data; foreach (0..$SIZE) { my @row; push @row, !!int(rand(2)) foreach 0..$SIZE; push @data, \@row; } my $gen = mpdl \@data; my $g = Graphics::Raylib->window($CELL_SIZE*$SIZE, $CELL_SIZE*$SIZE); $g->fps($HZ); my $text = Graphics::Raylib::Text->new(color => RED, size => 20); my $img = Graphics::Raylib::Texture->new( matrix => unpdl($gen), fullscreen => 1, # color => GOLD # commented-out, we are doing it fancy ); my $rainbow = Graphics::Raylib::Color::rainbow(colors => 240); while (!$g->exiting) { $img->matrix = unpdl($gen); $img->color = $rainbow->(); $text->text = "Generation " . ($i++); $g->clear(BLACK); Graphics::Raylib::draw { $img->draw; $text->draw; }; # replace every cell with a count of neighbours my $neighbourhood = zeroes $gen->dims; $neighbourhood += $_ for map { rotations } map {$_->transpose} map { rotations } $gen->transpose; # next gen are live cells with three neighbours or any with two my $next = $gen & ($neighbourhood == 4) | ($neighbourhood == 3); # procreate $gen = $next; }
Check out the examples/ directory in the distribution or at raylib. Also check out the games in the repository!
http://github.com/athreef/Graphics-Raylib
Graphics::Raylib::XS Alien::raylib
Ahmad Fatoum <[email protected]>
, http://a3f.at
Copyright (C) 2017-2018 Ahmad Fatoum
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
This is an unofficial wrapper of http://www.raylib.com.
raylib is Copyright (c) 2013-2016 Ramon Santamaria and available under the terms of the zlib/libpng license. Refer to XS/LICENSE.md
for full terms.