Run ESLint against your Rails repo. The supported javascript file extensions are the following:
- .js
- .jsx
- .es6
Add this line to your application's Gemfile:
gem 'eslint-rails'
To customize configuration, place an eslint config file in your app's
config/eslint.json
.
You can print the configuration thusly:
# Print the configuration that we're using. If there's a custom configuration
# present, print that; if not, print the default configuration.
rake eslint:print_config
# Or print the default configuration even if a custom one exists.
rake eslint:print_config[true]
You can also retrieve the current eslint.json by visiting /eslint/eslint.json
in your browser. To force retrieval of the default conguration, use
/eslint/eslint.json?force_default=true
.
This will analyze all of the javascript files in the project:
rake eslint:run_all
Or you can run it on a single file. This will analyze application.js
:
rake eslint:run
Or, you can supply a filename to the task, using several different formats, and it will lint just that file. For example, to analyze app/assets/javascripts/components/utilities.js
, you can run any of the following:
rake eslint:run[components/utilities]
rake eslint:run[components/utilities.js]
rake eslint:run[app/assets/javascripts/components/utilities]
rake eslint:run[app/assets/javascripts/components/utilities.js]
On non-production environments, visit these URLs on your application:
Path | Description |
---|---|
/eslint |
Optionally supply a filename parameter to analyze a file other than application.js , e.g. /eslint?filename=foo to analyze foo.js. |
/eslint/source?filename=application |
Optionally replace application with the name of another JavaScript file, e.g. eslint/source?filename=button_stuff can show you button_stuff.js , and eslint/source?filename=components/buttons/icon_button can show you components/buttons/icon_button.js.coffee.erb . |
It's easiest to contribute by forking the repo and creating a pull request. For help with this, see this helpful article.
For all of the example shell commands below, I'm going to assume that you've set these two variables, so go ahead and customize these and set them before you start.
ESLINT=~/src/eslint
ESLINT_RAILS=~/src/eslint-rails
git clone https://github.com/appfolio/eslint-rails $ESLINT_RAILS
- Clone the ESLint repository
- Install dependencies
- Render
eslint.js
- Copy
eslint.js
intoeslint-rails
- Update the file in git
- Commit, push, and create a pull request
First, make sure you set the environment variables as suggested above.
Clone the ESLint repository
I would recommend only trying this with a released version unless you have a good reason to. In this example, I'm going to check out v1.10.1 and work with that.
git clone https://github.com/eslint/eslint $ESLINT
cd $ESLINT
git checkout v1.10.1
cd $ESLINT
npm install
cd $ESLINT
shjs Makefile.js browserify
# Assuming you cloned eslint into a repository next to eslint-rails
cp $ESLINT/build/eslint.js $ESLINT_RAILS/vendor/assets/javascripts/eslint.js
cd $ESLINT_RAILS
git add vendor/assets/javascripts/eslint.js
The details of how to create your own branch, commit, push, and create a pull request are outside the scope of this README. If you need help with this part, here's a helpful article. This is the gist.
cd $ESLINT_RAILS
# Make your changes
git add :/
git commit
git push origin master
# Open a pull request
- Jon Kessler <[email protected]>
- Justin Force <[email protected]>
[MIT License][].
[MIT License]: http://www.opensource.org/licenses/MIT)