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docs($interval): remind the developer to destroy their intervals
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It is essential that users of `$interval` destroy the interval when they are finished.
Otherwise you can get memory leaks.
Often `$intervals` are used in directives or controllers and developers don't think
about what happens when the component is destroyed.
If a directive/controller scope is destroyed, then the $interval should be destroyed as well.
This could cause some issues with developers who assume that the interval will be cleared
for them when the scope is destroyed.

Closes #5377

I believe that the library could/should handle this as well, but thats another issue.
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joshkurz authored and petebacondarwin committed Dec 19, 2013
1 parent 9865a7c commit 277a5ea
Showing 1 changed file with 18 additions and 3 deletions.
21 changes: 18 additions & 3 deletions src/ng/interval.js
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,14 @@ function $IntervalProvider() {
* In tests you can use {@link ngMock.$interval#methods_flush `$interval.flush(millis)`} to
* move forward by `millis` milliseconds and trigger any functions scheduled to run in that
* time.
*
* <div class="alert alert-warning">
* **Note**: Intervals created by this service must be explicitly destroyed when you are finished
* with them. In particular they are not automatically destroyed when a controller's scope or a
* directive's element are destroyed.
* You should take this into consideration and make sure to always cancel the interval at the
* appropriate moment. See the example below for more details on how and when to do this.
* </div>
*
* @param {function()} fn A function that should be called repeatedly.
* @param {number} delay Number of milliseconds between each function call.
Expand Down Expand Up @@ -52,20 +60,27 @@ function $IntervalProvider() {
$scope.blood_1 = $scope.blood_1 - 3;
$scope.blood_2 = $scope.blood_2 - 4;
} else {
$interval.cancel(stop);
$scope.stopFight();
}
}, 100);
};
$scope.stopFight = function() {
$interval.cancel(stop);
stop = undefined;
if (angular.isDefined(stop)) {
$interval.cancel(stop);
stop = undefined;
}
};
$scope.resetFight = function() {
$scope.blood_1 = 100;
$scope.blood_2 = 120;
}
$scope.$on('$destroy', function() {
// Make sure that the interval is destroyed too
$scope.stopFight();
});
}
angular.module('time', [])
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