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Added Bunnysplit MQ for Linux #360

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100 changes: 97 additions & 3 deletions BunnymodXT/Linux/interprocess.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
namespace Interprocess
{
mqd_t mq = static_cast<mqd_t>(-1);
mqd_t mq_bunnysplit = static_cast<mqd_t>(-1);

void Initialize()
{
Expand Down Expand Up @@ -62,13 +63,24 @@ namespace Interprocess

void WriteTime(const Time& time)
{
if (!CVars::bxt_interprocess_enable.GetBool())
return;

std::vector<char> buf(10);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::TIME);
AddTimeToBuffer(buf.data() + 2, time);

if (CVars::_bxt_bunnysplit_time_update_frequency.GetFloat() > 0.0f) {
static auto last_time = std::chrono::steady_clock::now() - std::chrono::milliseconds(static_cast<long long>(1000 / CVars::_bxt_bunnysplit_time_update_frequency.GetFloat()) + 1);
auto now = std::chrono::steady_clock::now();
if (now >= last_time + std::chrono::milliseconds(static_cast<long long>(1000 / CVars::_bxt_bunnysplit_time_update_frequency.GetFloat()))) {
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Can you extract variable on the std::chrono::milliseconds(static_cast<long long>(1000 / CVars::_bxt_bunnysplit_time_update_frequency.GetFloat()))?

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@chinese-soup chinese-soup Oct 29, 2022

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What happens if there's no client to read from the message queue? The tasview one will block once it exhausts the buffer, but what happens with the bunnysplit one? Does it start erroring and recreating the message queue every few seconds? If so, doesn't that cause lag? Most of the time there's no bunnysplit on linux so that's why I'm wondering, that situation shouldn't regress.

Uhh, isn't this already answered in the OP? And no, it doesn't restart the message queue every few seconds.

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Can you extract variable on the std::chrono::milliseconds(static_cast<long long>(1000 / CVars::_bxt_bunnysplit_time_update_frequency.GetFloat()))?

Done. Couldn't extract the whole std::chrono::milisecond call without doubling code, because then I wouldn't be able to add + 1 to it in static auto last_time = //...

Should I backport it to the Windows version too?

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Uhh, isn't this already answered in the OP? And no, it doesn't restart the message queue every few seconds.

Well I still don't understand what happens when there's no reader then? Do the messages get dropped or what happens?

Couldn't extract the whole std::chrono::milisecond call without doubling code, because then I wouldn't be able to add + 1 to it in static auto last_time = //...

Now that you extracted it I can actually see there's a + 1 there that I missed before, heh.

Should I backport it to the Windows version too?

Sure.

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@chinese-soup chinese-soup Nov 2, 2022

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Now that you extracted it I can actually see there's a + 1 there that I missed before, heh.

Same tbh, so optimized for humans now 👍

Well I still don't understand what happens when there's no reader then? Do the messages get dropped or what happens?

Ah right, my bad, no idea how I didn't notice it before, lol, so yeah, you are correct in the fact that currently it keeps on retrying to do mq_send and closes and opens the message queue, every time that WriteBunnySplit is called (which most of the time is when _bxt_bunnysplit_time_update_frequency is hit in WriteTime)

How would do you want me to solve this? Should it just fail (close the queue) and not reopen it automatically and only reopen it when _bxt_interprocess_reset is manually entered in the game console?

Sure.

Alright, will do.

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How would do you want me to solve this? Should it just fail (close the queue) and not reopen it automatically and only reopen it when _bxt_interprocess_reset is manually entered in the game console?

Yeah idk this stuff is complicated, let's go with the "only reopen it when _bxt_interprocess_reset" solution for now

WriteBunnySplit(buf);
last_time = now;
}
} else {
WriteBunnySplit(buf);
}

if (!CVars::bxt_interprocess_enable.GetBool())
return;

Write(buf);
}
Expand Down Expand Up @@ -110,21 +122,103 @@ namespace Interprocess

void WriteGameEnd(const Time& time)
{
std::vector<char> buf(11);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::EVENT);
buf[2] = static_cast<char>(EventType::GAMEEND);
AddTimeToBuffer(buf.data() + 3, time);

WriteBunnySplit(buf);
}

void WriteMapChange(const Time& time, const std::string& map)
{
int32_t size = static_cast<int32_t>(map.size());

std::vector<char> buf(15 + size);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::EVENT);
buf[2] = static_cast<char>(EventType::MAPCHANGE);
auto time_size = AddTimeToBuffer(buf.data() + 3, time);

std::memcpy(buf.data() + 3 + time_size, &size, sizeof(size));
std::memcpy(buf.data() + 3 + time_size + 4, map.data(), size);

WriteBunnySplit(buf);
}

void WriteTimerReset(const Time& time)
{
std::vector<char> buf(11);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::EVENT);
buf[2] = static_cast<char>(EventType::TIMER_RESET);
AddTimeToBuffer(buf.data() + 3, time);

WriteBunnySplit(buf);
}

void WriteTimerStart(const Time& time)
{
std::vector<char> buf(11);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::EVENT);
buf[2] = static_cast<char>(EventType::TIMER_START);
AddTimeToBuffer(buf.data() + 3, time);

WriteBunnySplit(buf);
}

void WriteBSALeapOfFaith(const Time& time)
{
std::vector<char> buf(11);
buf[0] = static_cast<char>(buf.size());
buf[1] = static_cast<char>(MessageType::EVENT);
buf[2] = static_cast<char>(EventType::BS_ALEAPOFFAITH);
AddTimeToBuffer(buf.data() + 3, time);

WriteBunnySplit(buf);
}

void InitBunnySplitPipe()
{
mq_bunnysplit = mq_open(
"/" BUNNYSPLIT_MQ_NAME,
O_WRONLY | O_CREAT | O_NONBLOCK,
S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH,
nullptr);

if (mq_bunnysplit == static_cast<mqd_t>(-1)) {
EngineDevWarning("Error opening the BunnySplit message queue: %s\n", strerror(errno));
EngineWarning("BunnySplit integration is not available.\n");
return;
}

EngineDevMsg("Opened the BunnySplit message queue.\n");
}

void ShutdownBunnySplitPipe()
{
if (mq_bunnysplit != static_cast<mqd_t>(-1)) {
mq_close(mq_bunnysplit);
mq_unlink("/" BUNNYSPLIT_MQ_NAME);
EngineDevMsg("Closed the BunnySplit message queue.\n");
}

mq_bunnysplit = static_cast<mqd_t>(-1);
}

void WriteBunnySplit(const std::vector<char>& data)
{
if (mq_bunnysplit == static_cast<mqd_t>(-1))
return;

if (mq_send(mq_bunnysplit, data.data(), data.size(), 0) == -1) {
// This shouldn't really happen.
// Perhaps the message queue was force-deleted or something.
EngineDevWarning("[mq_bunnysplit] mq_send failed with %d (%s).\n", errno, strerror(errno));
ShutdownBunnySplitPipe();
InitBunnySplitPipe();
}
}
}
2 changes: 2 additions & 0 deletions BunnymodXT/Linux/main_linux.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,7 @@ static __attribute__((constructor(1337))) void Construct()
_EngineDevWarning = PrintDevWarning;

Interprocess::Initialize();
Interprocess::InitBunnySplitPipe();

Hooks::AddToHookedModules(&HwDLL::GetInstance());
Hooks::AddToHookedModules(&ClientDLL::GetInstance());
Expand All @@ -111,4 +112,5 @@ static __attribute__((destructor(1337))) void Destruct()
fclose(logfile);

Interprocess::Shutdown();
Interprocess::ShutdownBunnySplitPipe();
}
6 changes: 6 additions & 0 deletions BunnymodXT/interprocess.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,4 +24,10 @@ namespace Interprocess
void WriteTimerReset(const Time& time);
void WriteTimerStart(const Time& time);
void WriteBSALeapOfFaith(const Time& time);

#ifndef _WIN32
void InitBunnySplitPipe();
void ShutdownBunnySplitPipe();
void WriteBunnySplit(const std::vector<char>& data);
#endif
}
1 change: 1 addition & 0 deletions BunnymodXT/shared.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,3 +18,4 @@ enum class EventType : unsigned char {

#define MQ_NAME "BunnymodXT-TASView"
#define BUNNYSPLIT_PIPE_NAME "BunnymodXT-BunnySplit"
#define BUNNYSPLIT_MQ_NAME "BunnymodXT-BunnySplit"