Releases: TricksterGuy/nin10kit
Releases · TricksterGuy/nin10kit
Version 1.7
- Removed warning about tileset offsets not being off
- Changed generated #defines to be more consistent (sprite_PALETTE -> sprite_PALETTE_ID) (map_WIDTH -> map_MAP_WIDTH)
- Transparent pixels not being picked up in mode 0, 4
Version 1.6
Fix Assertion failed errors on Linux Build
Fix blank thumbnails in GUI version
Expose NDS exporting modes in GUI
Hide Image Info panel until an image is selected.
Version 1.5.0.1
Removed printfs that shouldn't have been there.
Version 1.5
Fixes issues with ImageMagick7
Windows builds are now available.
Version 1.4
GUI version now has a warning about editing images after loading, before exporting
Both versions did not ignore transparent pixels.
Version 1.3
New stuff
- Support for most 3ds texture formats
- New option -3ds_rotate which accounts for the 3ds framebuffer
- DS support
Version 1.2
Fixes
- In 1D mode errors were not reported when the amount of sprite graphics exported was too large with given settings.
- Warning if an animated image's frames are all not the same dimensions
- Fix -resize paramter not allowing empty resizes
- Fix for multiple palette exports using -transparent
- In gui version add prompt for overwriting files
- Better logging in some areas.
New stuff
- New mode -palette which allows you to export just a palette
- For mode 4, tiles, and sprites you can now export against a custom palette.
Version 1.1
Various fixes
- Adds the ability to export sprites for mode 3 in the GUI version
- Fix out of bounds read if a sprite bigger than 64x64 was passed in
- Fix fake error messages being thrown when running the command line version, or "fatal error" in GUI version
Version 1.0
First release, doesn't support any of the editing features yet.