-
Notifications
You must be signed in to change notification settings - Fork 1
Seeky edited this page Apr 10, 2024
·
2 revisions
GW are global integers which persist between game reloads. All GW are 32-bit. They can be accessed directly by evt scripts, or by code through the EvtWork struct. GW 0-31 exist.
Values thought to be unreferenced by the game aren't listed here - please let me know if you think any are missing. Values used as arrays can be grouped as x-y
(inclusive) in the first column. Anyone is free to document valuesthey discover, preferrably with some evidence (description of an observation, or a link to code).
GW | Description | Evidence |
---|---|---|
0 | Unknown | |
1 | Unknown | |
2 | Unknown | |
3 | Unknown | |
4 | Unknown | |
5 | Unknown | |
6 | Unknown | |
7 | Unknown | |
8 | Unknown | |
10 | Unknown | |
11 | Unknown | |
12 | Unknown | |
13 | Unknown | |
14 | Unknown | |
15 | Unknown |