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Structs
Disclaimer
This library uses unsafe and direct memory access. There are some sanity checks, however you can construct (wrong) code which will let your VM coredump.
It would be possible to create a ByteBuffer backed version later on (by implementing a "Bytez" wrapper for ByteBuffer).
You are encouraged to at least read every heading of this document, trial-and-error will not work that good for this library
since version 1.34 structs can optionally be backed by native allocated memory. Since this document was written earlier, it still uses the term "backing byte[]" in some places.
see also this blogpost (and associated example project) err .. some examples are outdated (Typed Allocators have been removed) ..
FST Structs enable storage of structured data in a continuous block of memory. The memory can be allocated on the heap using a byte[] array or can be allocated off the java heap in native memory.
- Memory has become cheap, but we cannot make use of large heaps (>32GB) in java, because GC pauses increase with Java-Heap Size. (see also this blogpost and related).
- Structured Data in Java has high overhead because embedded Datatypes (e.g. String) are full blown objects. A String member of a class with value "A" requires 60 to 80 bytes on the heap (depends on VM version and 32/64 bit), which means >90% memory overhead. Frequently your 60 GB on-heap data structures boil down to some 5GB stored in packed structs.
- Using FST Structs as a message encoding (e.g. direct inter process messaging in a cluster) one can skip en/decoding completely as it is possible to directly access message data without en-/decoding.
- When doing high performance mass data processing, structs provide better cache locality which can result in significant better throughput.
- store/cache huge amounts of data records without impact on GC duration
- highperformance data transfer in a cluster or inbetween processes
In C++, one needs to sacrifice performance in order to get convenience, in Java one needs to sacrifice convenience in order to get performance
FSTStructs provide a way to store and access data in a deterministic structured layout in a continuous chunk of memory.
I therefore use runtime byte code generation and (may change in future) the Unsafe class in order to redirect member access inside methods to an underlying byte[] array or offheap memory (see Bytez
class).
While there are compromises to be made regarding convenience, there are benefits when "flattening" data structures in a still accessible way:
- low GC cost (store GB of structured data with <1s Full GC duration)
- (un-)marshalling is equal to a memory copy. This speeds up inter process communication using shared memory or network messages.
- use memory mapped files to virtually enlarge your memory, as it is possible to control memory layout of your data
- faster iteration of complex data structures compared to On-Heap due to control over in-memory layout (locality!) and "pointer-alike" memory access patterns
- data structures can be de/encoded easy from external languages
- nearby allocation free code for extreme requirements (e.g. latency).
Memory layout:
Structs are stored in byte arrays or native allocated offheap memory. FST generates "pointer"-alike Wrapper Classes at runtime enabling access to the flat objects structures.
To define the actual layout of a struct, a application needs to provide an OnHeap template instance. The template instance defines length of arrays and strings by containing placeholder instances. This is required as like in regular C structs, everything is of fixed length. A template instance can be used to create new struct instances with help of an Allocator instance. The values of the template instance also determine initial values of a newly allocated struct instance. Constructors of a struct class are not executed (except one creates the struct class on-heap using regular "new").
Technically, FST internally separates object header and instance fields by patching bytecode accessing member fields. To transform arrays and substructures, special getters/setters need to be defined to make things work.
In order to access struct data, a wrapper instance pointing to the byte data is created. By moving the base-address-pointer of such an accessor class one can use a single instance to access many instances of byte-stored structs. FST has a per-thread cache of those wrappers (i call them pointer) in order to enable convenient access to structures and embedded substructures.
Code Examples:
// build template
TestInstrument template = new TestInstrument();
template.legs = new TestInstrumentLeg[] { new TestInstrumentLeg(), null, null, null };
// use template to allocate 'byte-packed' instances
FSTStructAllocator<TestInstrument> allocator =
new FSTStructAllocator<TestInstrument>(template,SIZE);
StructArray<TestInstrument> instruments = allocator.newArray(100000);
results in a flat array of in-place copies of the given "template" instance. One can access this like usual object structures like
sum = 0;
for ( int i = 0; i < instruments.size(); i++ ) {
sum+=instruments.get(i).getAccumulatedQty();
}
In order to pass a structure embedded object to outer code, a 'pointer' (accessor class instance) must be created. FST Byte code instrumentation automatically creates and caches those 'accessor classes'. However if you want to 'keep' (assign) such a struct object, a call to 'detach()' is required. Else subsequent calls will point your accessor to another instance (accessors wrappers are reused).
TestInstrumentLeg toDetach = instruments.get(i).legs(1);
toDetach.detach();
otherCode(toDetach);
Embedded Objects can be rewritten, however one gets an exception if the new object requires more bytes than the previous.
- a structable class has to inherit FSTStruct
- a struct class must only contain fields that reference subclasses of FSTStruct or primitive types. It is not possible to have references from within a struct to a heap object.
- no direct public field access possible. You need to use getter/setter methods. This does not apply for member methods.
- all fields and methods must be non-final, public or protected. (required to enable instrumentation)
- Valid structs cannot be inner classes of other FSTStruct classes.
- no direct references to embedded arrays are allowed. You have to create array accessor methods following a defined naming pattern.
- no support for arrays of arrays (multidimensional) within structs
- all sizings are determined at instantiation time (by using a template), this also applies to strings. {{{StructStrings}}} are fixed size.
- there are several method naming schemes which are recognized by FST byte code instrumentation. This way it is possible to e.g. get the base index of an embedded int array in case.
- if you want to 'keep' a reference to an embedded object (store tmp variable in a loop or field) you need to call detach() on that reference
- you cannot synchronize on struct objects
- the template object defining the layout and initial values of struct(s) must not contain cyclic references
- System.identityHashcode delivers the identity of the access wrapper, not the embedded object.
Although the list above seems pretty long, if you keep things simple and avoid methods besides getters/setters its not that hard to create valid struct classes. Use structs as pure data record storage rather than full fledged objects to avoid trouble.
primitive fields can be declared straight forward and can be accessed directly from method code.
public class SubStruct extends FSTStruct {
StructString name = new StructString(30);
int age = 42;
... getters / setters ommitted here ...
}
public class Example extends FSTStruct {
protected int intField;
protected double d = 66666666666.66;
protected SubStruct sub = new SubStruct();
public int getIntField() { return intField; }
public void setIntField(int val) { intField = val; }
public SubStruct getSub() { return sub ; }
public void setSub(SubStruct val) { sub = val; }
public void multiply(int mul) {
// direct member access is OK inside your struct class (and subclasses)
intField *= mul;
}
public double getD() {
return d;
}
public String toString() {
return "Example if:"+intField+" d:"+d;
}
}
Note, that this class is fully operable when allocated as usual on the heap.
if we create a struct array from that
STStructAllocator<Example> allocator =
new FSTStructAllocator<Example>(new Example());
StructArray<Example> exampleArray = allocator.newArray(1000000);
Example onHeap = new Example();
exampleArray.get(10).getIntField(); // get volatile pointer to 10't element and get intVal
exampleArray.get(10).getSub().getName().setString("Me"); // rewrite StructString content
exampleArray.get(10).getSub().setName( new StructString("You") ); // rewrite StructString object
we get an array of 1 million Example struct instances, initialzed as a copy of the template given by "new Example()". The difference is, that a "normal" implementation would have created 3.000.001 Objects (array and 1 million Example, 1 million substruct, 1 million structstring instances), which (if not temporary) will cost the garbage collector ~800 to 1250 ms to traverse. The struct example actually allocates one large byte array, which will have practical no impact on GC duration. The data is 'hidden' from the Garbage Collector.
Important: calling a setter on an struct's embedded object will copy the given object. When calling a setter on normal object, a reference will be stored. For structs, every set is "by value" not by reference. This is a technical necessity.
if you examine in a debugger the (volatile) structpointer obtained by {{{exampleArray.get(10).getSub()}}} you will note, that the instance variables are null or 0. This is because FST instrumentation patches all accesses of the methods of 'Example' and redirects the read/write to the underlying byte array. This is not the case if you allocate it regular on the heap with {{{new}}}.
Important: If you need a permanent reference, call 'detach()' on the volatile access wrapper:
SubStruct sub = exampleArray.get(10).getSub();
sub.detach();
while it is possible to patch field access in a methods byte code in order to redirect the code from fields to the {{{byte[]}}} backing the struct, this does not work for arrays. Therefore there are harder rules to follow when using arrays of primitives inside a struct's code.
class .. extends FSTStruct {
protected int array[] = new int[50];
public int array(int index) { return anArray[index]; }
public void array(int index, int value) { anArray[index] = value; }
public int arrayLen() { return anArray.length; }
public void addToAll( int toAdd ) {
for ( int i = 0; i < arrayLen(); i++ )
array(i,array(i)+toAdd);
}
All array accesses must use the 3 accessor methods. Once this class is struct-allocated, instrumentation will redirect those accessormethods to another place (array will be null then).
Again you can test your code using usual 'new' allocation as its hard to debug the instrumented struct version of your class.
The naming pattern has to be
protected|public int [arrayfieldName]Len()
protected|public int [arrayfieldName](int index)
protected|public void [arrayfieldName](int index, int value)
if these naming pattern is not used, instrumentation will not patch the method resulting in malfunction of your class once it is struct allocated.
With normal onheap allocation, the array will be allocated somewhere on the heap and the reference to this array is stored in the 'array' field of the example given above.
When this class is struct allocated, the array elements will directly sit behind the objects field data. This can actually increase access performance, as the risk of getting a CPU cache miss is much lower. A cache miss requiring the CPU to access main memory can be aequivalent to 300-1000 CPU instructions.
It is possible to obtain the base adress (explained below in hacking section) of the embedded array data and read this direct without the {{{[]}}} operator. This can actually be faster than usual array[index] on heap performance. However this is required in rare cases and the resulting code is very C-ish and strange.
arrays of substructures should be kept of equal types, else things might get complicated. The same rules as for primitive arrays apply, however there is the exception that you somehow try to set a larger Object than initially given by the template, this will result in an exception.
class .. extends FSTStruct {
protected StructString array[] = { new StructString("x"), new StructString("xx"), new StructString("xxx",10)};
public StructString array(int index) { return anArray[index]; }
public void array(int index, StructString value) { anArray[index] = value; }
public int arrayLen() { return anArray.length; }
Note that the array content has to be initialized in the template instance given to the allocator class. FST will search for the largest element in your template array, this will then determine the size of each element in the struct array. In the example above, all StructStrings of the array will get a max len of 10, because the last element has this size.
One can also use the @Templated annotation to define the initial values of a Struct array.
class .. extends FSTStruct {
@Templated
protected StructString array[] = { new StructString("empty",120), null, null,};
public StructString array(int index) { return anArray[index]; }
public void array(int index, StructString value) { anArray[index] = value; }
public int arrayLen() { return anArray.length; }
in this case all elements in the array will be initialized with a copy of the first element.
To define larger array size consider a template setup method like:
class MyStruct extends FSTStruct {
public static MyStruct createTemplate() {
MyStruct res = new MyStruct();
// set template in first entry (see @Templated below)
res.array[0] = new StructString("initial value");
return res;
}
@Templated
protected StructString array[] = new StructString[200];
public StructString array(int index) { return anArray[index]; }
public void array(int index, StructString value) { anArray[index] = value; }
public int arrayLen() { return anArray.length; }
untyped Object arrays
it is possible to store losely typed substructures e.g.:
class UnTyped extends FSTStruct {
protected FSTStruct array[] = { new StructString("x"), new StructInt(13), new SubStruct()};
public FSTStruct array(int index) { return anArray[index]; }
public void array(int index, FSTStruct value) { anArray[index] = value; }
public int arrayLen() { return anArray.length; }
however things get tricky, you have to call cast() then when accessing those elements
for (..) {
FSTStruct tmp = unTyped.array(i).cast();
if ( tmp instanceof .. ) {
}
}
a note on performance: if you set an object (field or array element), the content of the given object is copied in place of the previous object. Its faster, if you create an offheap instance of the object to set ((memCopy). Additionally you need fewer object allocations.
StructString tmp = allocator.newStruct(new StructString(20));
for ( int i = 0; .. ) {
tmp.setString( "count "+i );
mystruct.array(i,tmp); // copy !
}
is faster than
for ( int i = 0; .. ) {
mystruct.array(i,new StructString("count "+i));
}
{{{StructString}}} is a mutable String which can be used inside FSTStructs. One could add a lot more methods to this for convenience, however i was too lazy to do this, contributions are welcome.
{{{StructArray}}} is a fixed-size {{{ArrayList}}} alike. Mostly used as top level to allocate arrays of structs.
{{{StructMap}}} is a fixed size open addressed Hashmap implementation (no remove operation) operating completely inside the off heap. It does not like polymorphic key/values so keep key class and value class constant. Can be used to flatten hashmaps. Additionally this is a proof of concept as there is actually some code operating on the structs underlying byte array. It is slightly slower than {{{HashMap}}} when doing micro benchmarks, however in a real application it performs way better as locality (CPU cache) is maintained, while a {{{HashMap}}}'s keys and values are likely cluttered all over the heap (cache misses).
{{{StructInt}}} present to be able to use integer keys in {{{StructMap}}}
Let's look on a object on the heap
Usually an object contains several subobjects. E.g. a String which in turn contains a character array etc. . This can be transformed to a FSTStruct backed by a single byte array and an accesswrapper which 'acts' like the objects (with slightly different semantics, see section 'volatile access wrapper').
One can choose to create an access wrapper ('pointer) for each struct allocated, this will save instances in case the flattened Object has at least 2 subobjects (e. one String+its char[]). With this use case one can treat the "complex Object" like any other object, synchronize on it, put it to on-heap collections etc. . The underlying byte array then will be freed when the wrapper is GC'ed.
Another option is to allocate larger chunks of byte[] and store several structs inside this. FSTStructAllocator allows to set the chunksize measured in number of Objects or absolute bytes (may create unused bytes at the end of each chunk).
the byte array will be freed if all access wrapper objects pointing to it are freed.
Note: while the top-level access wrapper object feels like a normal object, references to its substructures are volatile.
ComplexObject myobject = allocator.newStruct();
normalHashMap.put( myobject, "this is ok");
javautilHashMap.put( myobject.getString(), "WRONG !!! volatile reference stored");
//right:
StructString tmp = myobject.getString();
tmp.detach();
javautilHashMap.put( myobject.getString(), "now that's better");
//better (create new string):
javautilHashMap.put( myobject.getString().toString(), "no reference to byte[] stored");
most common case is probably create arrays with only one access object:
For each struct class an Id is assigned at runtime in the order structs are accessed. If you want to send a Struct to a remote VM or store them to disk, you need to manually define the id mapping, else process A might think {{{1 = MyStruct.class}}} while process 2 thinks {{{1 = MyVeryOtherStruct.class}}}.
You can define the id mapping by adding something like
FSTStructFactory.getInstance().registerClz(MyStruct.class, MyOtherStruct.class, MySubStruct.class,... )
before doing any struct stuff.
ALL structs must be registered for all processes in the exact same order, else you might be hit by access violations which is probably a new experience when programming java ;-) .
As explained above, a struct consists of a "pointer" to the top level struct objects. Once subelements like arrays or embedded substrucures are accessed, additional access object need to be created for those substructures. As new creation would bog down access performance a lot, FST caches an access wrapper object for each struct class per thread.
ComplexObject myobject = allocator.newStruct();
StructString tmp1 = myobject.getString();
StructString tmp2 = myobject.getOtherString();
// tmp1 == tmp2 !!!!!!!
in the example above, actually the same object is returned, but the hidden {{{___offset}}} variable points to another position in the underlying byte array. {{{tmp1.detach()}}} actually the pointer instance from the thread local cache, so one can obtain a permanent reference to a struct or part of it. Note each 'detach' call has a cost of a obejct creation.
ComplexObject myobject = allocator.newStruct();
StructString tmp1 = myobject.getString();
tmp1.detach();
StructString tmp2 = myobject.getOtherString();
// tmp1 != tmp2
In short: whenever you want to keep a reference on an embedded struct, call detach on it.
By using C-ish pointer moving, performance is often superior to usual on-heap structures. If one uses the convenience layer, performance of data access degrades with the nesting depth of substructures. Primitive fields on first level e.g. {{{mystruct.getInt()}}} are as fast as normal object field access after the JIT kicked in. {{{mystruct.getSubstructure().getInt()}}} is 2 to 3 times slower.
Benchmark iterating arrays of structs vs. arrays of on heap objects
Details Pending ..
Depending on naming pattern, instrumentation can provide low level information such as the start of an emebedded int array inside the underlying byte array etc ..
..
int[] array;
// returns the index of the first integer in the byte array obtained by
// struct.getBase()
public int arrayIndex() {
return -1; // will be generated by instrumentation
}
StructString objectArr[];
// returns the size of a slot in an embedded Object array
public int objectArrElementSize() {
return -1; // will be generated by instrumentation
}
// return a volatile pointer pointing to the zero elemenr of an embedded pointer
// use FSTStruct.cast() to get a typed pointer
public FSTStruct objectArrPointer() {
return null; // will be generated by instrumentation
}
// same as above, but move existng pointer to begin of array (object reuse)
public void objectArrPointer(FSTStruct pointer) {
// will be generated by instrumentation
}
int anInt;
// return the index in the underlying byte array of a struct's field.
// for arrays and emebedded objects, this points to the header of the array
// or object.
// for primitive fields this points directly to the location of the data
public int anIntStructIndex() {
return -1; // will be generated by instrumentation
}
// CAS assignment (supported for int and long only)
public void anIntCAS( int expected, int value ) {
// will be generated by instrumentation
}
tbd