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Walkthrough
This is the walkthrough page of the Dinos & Dodos wiki. It is a short overview of many of the features of the data pack which is intended to help players get started with cloning and reviving their prehistoric companions. The process of bringing back prehistoric life is relatively straightforward and simple.
To start you will need to craft the heavy workbench. This can be crafted inside of the crafting table using 5 logs, 3 smooth stone, and a crafting table.
Once you have succesfully crafted a Heavy Workbench the next step is crafting a syringe and sequencer. The two items may be crafted using the recipes shown below. Syringes require two iron nuggets and a iron ingot whilst sequencers require a small host of items, including blocks of quartz, diamonds, redstone dust, and logs.
From here, cloning mobs or bringing back prehistoric mobs is relatively simple. Using the syringe and with a glass bottle in your inventory you may approach any living entity and right-click them, extracting a Vial of their DNA, assuming the set gamerules of your world permit it.
Now, with a milk bucket, you may use the sequencer to clone the mob. Shift-clicking the milk bucket and Vial of DNA into the sequencer will place them into their proper slots, giving an output of the cloned mob. You will notice, however, the empty DNA slot below your inputted one. This slot is used for genetic modification, for more information on this check the linked page. The attached gif below shows what genetic modification may look like in the sequencer.
You may also notice the empty slot to the left of your inserted DNA, this slot is used for genetic insertion, which will be the final step to bringing a prehistoric organism back to life. Before we can use this though we will need to find a formation, new structures that generate rarely throughout the world in some biomes.
To find a formation you will have to be vigilant. There are no maps or compasses which naturally lead to these structures, and thus a keen eye is required to find them. There are four variations of this structure each of which host their own suite of fossils and rare items, and each of which generate in their own biomes.
- Icy Formations generate only in ice spikes, to find them search for suspicious packed ice on the outsides of the massive icicles, also search for unnatural-looking square terrain. Icy Formations are the hardest of the formations to find, but are home to the fossils of recently extinct fauna.
- Sandy Formations generate only in deserts, to find them search for suspicious sand on the surface of the desert and keep a keen eye out for suspiciously square piles of sand.
- Red Sand Formations generate in any badlands, to find them search for suspicious red sand mixed into normal red sand or terracotta. Red Sand Formations are amongst the easiest of the formations to find, since the suspicious red sand stands out against the terracotta it usually generates amongst.
- The final formation are Rocky Formations, these ones generate in cold oceans and stony shores. To find Rocky Formations look out for suspicious gravel and strangely square terrain.
Once you have located a formation take a brush and begin excavating the site! You will find a variety of different items, geodes, shattered clockwork, or random geological treasures, but what we are looking for right now are fossils.
Fossils come in two varities, trace fossils, and primary fossils. You can tell the difference by looking at their item name:
- For animal fossils, trace fossils are called "(animal) Trace Fossil", and primary fossils are given custom descriptors. For example, "Sniffer Trace Fossil" is the trace fossil of the sniffer, but "Sniffer Skull Fossil" is the primary fossil.
- For plant fossils, trace fossils are named after the plants seed, so "(plant seed) Fossil", but for their primary fossils they are named after the plant itself. For example, "Pitcher Pod Fossil" is the trace fossil for pitcher plants, but "Pitcher Plant Fossil" is the primary.
Once you have obtained a primary fossil you may return to the sequencer and use the fossil to bring back the corresponding animal or plant of the primary fossil. Regardless of whether the fossil belongs to a plant or animal or what animal or plant it may be the process is indistinguishable. Following the previous slots we had setup in the sequencer you may shift-click the primary fossil into its correct slot, which assuming milk and DNA is inputted, will output the egg or seed item of the corresponding animal or plant.
That marks the completion of bringing back to life your chosen prehistoric flora or fauna.