RTS here means "Road to Space", besides it is turn-based strategy (remake of my old project). RAB stands for "Red and Blue" - my series of games.
So here I've made:
- Dijkstra shortest path algorithm
- Fog of war (with various visible area for different kind of objects)
- It takes several turns to build something
- Units can do their tasks on their own after you finish your turn
- Hotseat for two players