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1.1.1 Update Changelog
Kyle edited this page May 5, 2022
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tap tap tap ... is this thing on? Hi everyone, it has been quite some time since we released an update but that doesn't mean we haven't been busy! This is a big update with improvements to a little bit of everything thanks to our hard-working community.
- Environment for Guardians of the Rift
- Add ability to override dynamic sky color changes
- Hide 117hd lights when using Entity Hider
- Add toggle for fake shadows which is baked into models
- Add caustic lighting effects to underwater environments
- Add option to configure the sky color using RuneLite’s skybox plugin
- Dynamic lights
- Land of the Goblins
- Cerberus Lair
- Shilo gem mine
- Camdozaal
- Witchhaven wall candles
- Ectofuntus slime pool
- Port Phasmatys barriers
- Aberrant Spectres and their variants
- True Blood Altar (basic)
- Guardians of the Rift
- Hallowed Sepulchre
- Fixed Lava lighting for
- Lovakengj
- Brimhaven Dungeon
- Gu'Tanoth
- Taverly Dungeon
- Ourania Altar
- Chaos Altar
- Bandit Camp
- Lava Dragons
- Lava Maze
- Mage Arena
- Wilderness Volcano
- Update default graphics config and descriptions
- Improve threshold for semi-transparent objects to cast shadows
- Disable winter theme by default
- Reduce volatility of flickering lights
- Adjust Darkmeyer streetlamp brightness, radius and color for better results
- Fix crash that occurred in certain game locations when - Model Caching was enabled
- Correctly draw “loading” and “connection lost” boxes
- Improve plugin reliability with operating system sleep/suspend
- Remove LOD (level of detail) option from Config
- Fix screen flash on login
- Fix Shilo village bridge texture
- Fix background color on RFD quiz
- Fix environment for Evil Bob’s island
- Fix missing wall texture in Dwarven mine
- Fix missing tile recolor in Tzharr area
- Make startup simpler and more robust
- Push duplicate temp models only once (improves performance)
- Update the model cache to be a fixed size, filling up and then dropping old entries one-by-one rather than doing bulk garbage collection (improves performance and consistency)
- Share commonly hashed elements in the model cache (improves performance)
- Update light system to load from JSON with support for hot-swapping and much greater ease of customisation
- Add updated lights.JSON config
- Don't update the camera position while loading
- Restructure drawFrame function
- Store and use previous viewport's offsets for each frame
- Render the scene only for game states >= LOADING
- gpu: Fix loading gluegen natives on some Windows configurations
- Add shader hot-swapping & cleanup
- Refactor and fix LightManager synchronisation issues
- Add support for NpcID and ObjectID names in light config
- Stop outputting empty ID arrays
- Force exporter to throw on errors
- Add LightConfig unit test
- Enable DebugGL when running with debug logging
- Fix minor shader indexing issues
- Fix plugin startup loop bug
- do not continue drawing frame after shutdown/startup
- gracefully handle uncaught npe
- Set jogamp.gluegen.TestTempDirExec=false
Adam (2):
Revert "gpu: Fix loading gluegen natives on some Windows configurations"
Update to 1.8.14-SNAPSHOT
Cody Carlsen (5):
Add Cerberus Lair lighting
Shilo gem mine lighting
do not continue drawing frame after shutdown/startup
gracefully handle uncaught npe
Fixes #166
Aeryn (19):
Update default config & descriptions
Second pass with feedback
Improve shadow threshold
New value
Spectre lights
Deviant/Repugnant Spectre lights
Update lights.json
Update lights.json
Add sky color override config option (#259)
Refine Spectre lights
Update shadow threshold
Ectofuntus and Phasmatys lights (#277)
Remove bad light (#268)
GOTR (#267)
Disable default winter theme (#266)
Reduce volatility of flickering lights
True Blood Altar
Tweak lamp
Refine GOTR caustics
Hooder (25):
Don't update the camera position while loading
Restructure drawFrame function
Store and use previous viewport's offsets for each frame
Render the scene only for game states >= LOADING
gpu: Fix loading gluegen natives on some Windows configurations
Switch to loading all lights from JSON, with support for hot-swapping
Add shader hot-swapping & cleanup
Refactor and fix LightManager synchronization issues
Add support for NpcID and ObjectID names in light config
Stop outputting empty ID arrays
Force exporter to throw on errors
Add LightConfig unit test
Add updated lights.json configuration
Enable DebugGL when running with debug logging
Fix plugin startup loop bug
Add missing tile for TzHaar recolor
Convert from gamma to linear when loading lights
Add color space conversion to `ExportLightsToJson`
Add validation of main lights config to `LightConfigTest`
Convert colors in `lights.json` from linear 0-1 to gamma 0-255
Add caustics to underwater environments
Add aberration and fix brightness
Add caustics drift and remove chromatic aberration when under water
Add caustics to Temple of the Eye
Add RuneLite skybox color option
Kyle (23):
Revert "Fix cutscene viewport offsets in resizeable mode (#222)"
bump runeLiteVersion to 1.8.12-SNAPSHOT
draw loading and connection lost boxes
prevent ArrayIndexOutOfBoundsException on hash collision
fix buffer corruption after OS suspend
improve lastFrameTime consistency
remove level of detail config
bump runeLiteVersion to 1.8.12
simplify startup logic and try to prevent crashing from driver issues
improve camdozaal lighting
light witchhaven wall candles
remove bad light id
Add options to remove baked npc/object lights/shadows (#253)
add zalcano's first form to baked effects list
Increment version number to 1.0.15
bump to snapshot
push duplicate temp models once, fixed size model cache, and other misc fixes
model batching sanity check
refined values and correct color space
skip zero face models higher in call stack and fix skybox override
fix blue skybox when used without override
add option to disable model batching, create experimental settings section, bump verison to 1.1.0
bump to 1.1.1
Mark7625 (8):
RFD Quiz Environment (#244)
hide lights when using entity hider
Hallowed Sepulchre Lights (#249)
Added Texture to torch walls (#255)
Update build.gradle (#275)
set jogamp.gluegen.TestTempDirExec=false (#273)
EVIL_BOB_ISLAND
Bump for 1.8.14-SNAPSHOT
Vetricci (3):
Lighting for the Ancient Cavern
Lava
Lights for Land of the Goblins quest
aHooder (1):
Fix cutscene viewport offsets in resizeable mode (#222)
ipkpjersi (1):
Fix rare race conditions with graphics/swapBuffers
testing-ongithub (1):
Don't use skybox color until after the first logged in GameTick