Curseforge link: https://www.curseforge.com/minecraft/mc-mods/sodium-reforged
Please see https://github.com/spoorn/sodium-forge for a slightly more up-to-date version. :)
Sodium is a free and open-source optimization mod for the Minecraft client that improves frame rates, reduces micro-stutter, and fixes graphical issues in Minecraft.
This fork includes Lithium, as original repo says:
- Lithium is a free and open-source Minecraft mod which works to optimize many areas of the game in order to provide better overall performance. It works on both the client and server, and doesn't require the mod to be installed on both sides.
This fork includes Phosphor, as original repo says:
- Phosphor is a free and open-source Minecraft mod (under GNU GPLv3) aiming to save your CPU cycles and improve performance by optimizing one of Minecraft's most inefficient areas-- the lighting engine. It works on both the client and server, and can be installed on servers without requiring clients to also have the mod
- The mod is designed to be as minimal as possible in the changes it makes, and as such, does not modify the light model or interfaces of vanilla Minecraft. Because of this, Phosphor should be compatible with many Minecraft mods (so long as they do not make drastic changes to how the lighting engine works.) If you've ran into a compatibility problem, please open an issue!
Currently, only on release page.
Please do not join Caffeine discord if you intend to get support about this fork. All forks or unofficial version of sodium/phosphor/lithium are not support by original authors, if you encounter any issues, check current issues on this repo or make a new issue.
If you're hacking on the code or would like to compile a custom build of Sodium from the latest sources, you'll want to start here.
You will need to install JDK 8 (or newer, see below) in order to build Sodium. You can either install this through a package manager such as Chocolatey on Windows or SDKMAN! on other platforms. If you'd prefer to not use a package manager, you can always grab the installers or packages directly from AdoptOpenJDK.
On Windows, the Oracle JDK/JRE builds should be avoided where possible due to their poor quality. Always prefer using the open-source builds from AdoptOpenJDK when possible.
Navigate to the directory you've cloned this repository and launch a build with Gradle using gradlew build
(Windows)
or ./gradlew build
(macOS/Linux). If you are not using the Gradle wrapper, simply replace gradlew
with gradle
or the path to it.
The initial setup may take a few minutes. After Gradle has finished building everything, you can find the resulting
artifacts in build/libs
.
This section is entirely optional and is only aimed at users who are interested in squeezing out every drop from their game. Sodium will work without issue in the default configuration of almost all launchers.
Generally speaking, newer versions of Java will provide better performance not only when playing Minecraft, but when using Sodium as well. The default configuration your game launcher provides will usually be some old version of Java 8 that has been selected to maximize hardware compatibility instead of performance.
For most users, these compatibility issues are not relevant, and it should be relatively easy to upgrade the game's Java runtime and apply the required patches. For more information on upgrading and tuning the Java runtime, see the guide here.
We have an official Discord community for all of our projects. By joining, you can:
- Get installation help and technical support with all of our mods
- Be notified of the latest developments as they happen
- Get involved and collaborate with the rest of our team
- ... and just hang out with the rest of our community.
- JRE 8 or newer (for running Gradle)
- JDK 8 (optional)
- If you neither have JDK 8 available on your shell's path or installed through a supported package manager (such as SDKMAN), Gradle will automatically download a suitable toolchain from the AdoptOpenJDK project and use it to compile the project. For more information on what package managers are supported and how you can customize this behavior on a system-wide level, please see Gradle's Toolchain user guide.
- Gradle 6.7 or newer (optional)
- The Gradle wrapper is provided in this repository can be used instead of installing a suitable version of Gradle yourself. However, if you are building many projects, you may prefer to install it yourself through a suitable package manager as to save disk space and to avoid many different Gradle daemons sitting around in memory.
Sodium uses a typical Gradle project structure and can be built by simply running the default build
task.
Tip: If this is a one-off build, and you would prefer the Gradle daemon does not stick around in memory afterwards
(often consuming upwards of 1 GiB), then you can use the --no-daemon
argument
to ensure that the daemon is torn down after the build is complete. However, subsequent Gradle builds will
start more slowly if the Gradle
daemon is not sitting warm and loaded in memory.
After Gradle finishes building the project, the resulting build artifacts (your usual mod binaries, and
their sources) can be found in build/libs
.
Build artifacts classified with dev
are outputs containing the sources and compiled classes
before they are remapped into stable intermediary names. If you are working in a developer environment and would
like to add the mod to your game, you should prefer to use the modRuntime
or modCompile
configurations provided by
Loom instead of these outputs.
Please note that support is not provided for setting up build environments or compiling the mod. We ask that users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle projects.
Sodium is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file.