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Update Engine Changes.txt
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CasualDev242 committed Sep 11, 2014
1 parent 2aa83a3 commit fe6c358
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions Engine Changes.txt
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Expand Up @@ -22,7 +22,8 @@ source, put a * next to it.
10) Allow more than 2 ammo types per weapon without screwed up/missing UI ammo
count
11) Allow environment mapping for weapons not on DX8 (I found the file
responsible, just need someone to implement it)
responsible, just need someone to implement it) (NOTE: K.D. Says this can't really
be done without it happening indoors too :( )
12) Allow .seq files to be given a stop frame/point (animated blood puddles
underneath bodies anyone?)
13) Allow wallmarks to have bump and bump# usage (for glossy blood and for
Expand Down Expand Up @@ -57,7 +58,7 @@ Weapon related changes
3) Different reload sounds for reloading empty vs reloading full - *
4) Add anm_reload_empty to weapons that don't have one - *
5) Animation for misfires - *
6) Weapons can't be reloaded during sprint - *
6) Weapons can't be reloaded during sprint
7) sprint_start and sprint_stop animations for weapons
8) Smoother transition/falloff for weapons using grenade launcher attachments
9) Full-auto pistol class so they display proper empty animations
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