Delete Audio.cs #132
Annotations
12 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/MeshContent.cs#L12
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/MeshContent.cs#L11
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/SoundContent.cs#L18
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/TextureContent.cs#L19
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Parsers/Sound/SoundData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Parsers/Texture/TextureData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Sounds/SoundContentConverter.cs#L5
'SoundContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Shaders/ShaderContentConverter.cs#L3
'ShaderContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Textures/TextureContentConverter.cs#L5
'TextureContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
|
build:
src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Models/ModelContentConverter.cs#L5
'ModelContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
|