Releases: Netflix-Skunkworks/UnrealValidationFramework
Releases · Netflix-Skunkworks/UnrealValidationFramework
UE 5.5 Support
Added in fixes for UE5.5 Support
UE 5.4 Support
Added Support For Unreal 5.4
UE 5.3 Support
What's Changed
- Added Support For UE 5.3
- Added New Validation For Local Exposure & ICVFX
Fixes
- Compilation Fix For Osx
UE 5.2 Support
What's Changed
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Added Support For UE5.2
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Multi User Support - All Validations Where Possible Now Work With Transactions So Fixes Are Applied On All Clients Of A MultiUser Session.
Example. Editor Runs the Validations, Fixes Are Applied Live To All Running NDisplay clients -
Add dllexport to UValidationBPLibrary
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Added New Validation For ICVFX Aspect Ratio Validation
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Added New Warning For ICVFX recommending an AcesCG workflow
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Updates To OCIO changes
New Contributors
- @jsdh-dnegvp made their first contribution in #6
- @ahrenm made their first contribution in #3
UE5.1 Support
Support For Unreal Engine 5.1
Support For Unreal < 5.1 Removed
- Add Validations For OCIO Configs & NDisplay
- Added Validations For Viewport Exposure Overrides
- Added Validations For Media Plate Actors & Sources
- Added Validations To Ensure DirectX12 Is Enabled When Using Media Plate Actors
- Added Chromatic Aberrations Validation Check
- Validation Projects Settings Now Take An OCIO Config Asset & Colour Conversion Settings
UE5 Compilation
Now working for both UE4.27 & UE5.0.1.
Unreal Engine 5 is still in testing.
- Fixes to ensure support for UE4 & UE5
- Remove Support For Windows 32-bit
- Moving Sequencer Validation To C++
- Removed Python Sequencer Validations
- Added Chromatic Aberrations Validation Check
v1_0_0
First public release of the validation framework. Many thanks to the beta testers and productions!
- Porting Internal Beta to Public Repo
- Added Documentation
- Added Apache 2.0 Licensing