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Releases: Netflix-Skunkworks/UnrealValidationFramework

UE 5.5 Support

18 Nov 16:15
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Added in fixes for UE5.5 Support

UE 5.4 Support

18 Nov 12:32
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Added Support For Unreal 5.4

UE 5.3 Support

20 Dec 17:29
2c77cb6
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What's Changed

  • Added Support For UE 5.3
  • Added New Validation For Local Exposure & ICVFX

Fixes

  • Compilation Fix For Osx

UE 5.2 Support

18 Jul 14:39
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What's Changed

  • Added Support For UE5.2

  • Multi User Support - All Validations Where Possible Now Work With Transactions So Fixes Are Applied On All Clients Of A MultiUser Session.
    Example. Editor Runs the Validations, Fixes Are Applied Live To All Running NDisplay clients

  • Add dllexport to UValidationBPLibrary

  • Added New Validation For ICVFX Aspect Ratio Validation

  • Added New Warning For ICVFX recommending an AcesCG workflow

  • Updates To OCIO changes

New Contributors

UE5.1 Support

16 Dec 12:49
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Support For Unreal Engine 5.1
Support For Unreal < 5.1 Removed

  • Add Validations For OCIO Configs & NDisplay
  • Added Validations For Viewport Exposure Overrides
  • Added Validations For Media Plate Actors & Sources
  • Added Validations To Ensure DirectX12 Is Enabled When Using Media Plate Actors
  • Added Chromatic Aberrations Validation Check
  • Validation Projects Settings Now Take An OCIO Config Asset & Colour Conversion Settings

UE5 Compilation

30 Apr 20:04
47ef095
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Now working for both UE4.27 & UE5.0.1.
Unreal Engine 5 is still in testing.

  • Fixes to ensure support for UE4 & UE5
  • Remove Support For Windows 32-bit
  • Moving Sequencer Validation To C++
  • Removed Python Sequencer Validations
  • Added Chromatic Aberrations Validation Check

v1_0_0

28 Apr 13:05
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First public release of the validation framework. Many thanks to the beta testers and productions!

  • Porting Internal Beta to Public Repo
  • Added Documentation
  • Added Apache 2.0 Licensing