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S.T.A.L.K.E.R.: Shadow of Chernobyl autogenerated maps (EN, RU)
Nakilon/stalker-maps
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OPENSOURCED IT TO PROMOTE MY BELIEF THAT S.T.A.L.K.E.R. MODDING AND RELATED DEVELOPMENT AND REVERSE ENGINEERING SHOULD BE OPEN AND ACCESSIBLE ############################################################################## Required files that are not in git (images, quicksaves, 1.0006 ww gamedata): https://storage.googleapis.com/stalker-maps-heavy.nakilon.pro/ Result: https://storage.yandexcloud.net/www.nakilon.pro/stalker.htm Screencast about all this: https://www.youtube.com/watch?v=_Wwj7mrhFPk Credits: * most of the background images are from @dawnrazor73's https://zsg.dk/ * thanks to /u/Zyhgar25 for the CSS hint ############################################################################## Converting terrain to Wavefront OBJ on macOS: 1. download the Windows XP ISO: https://archive.org/details/WinXPProSP3x86 2. install VirtualBox, Windows, Guest Additions, attach gamedata folder 3. download the converter.exe: https://github.com/revolucas/AXRToolset 4. install VC++ 2015 Upd 3, 14.0.24212.0, md5=1b3d24a3e9c99e63391a53b9e5be5356: https://www.reddit.com/r/stalker/comments/floemw/stalker_anomaly_not_launching/ https://www.itechtics.com/microsoft-visual-c-redistributable-versions-direct-download-links/ https://www.microsoft.com/en-us/download/details.aspx?id=53587 https://github.com/revolucas/AXRToolset/pull/8/files 5. unpack: converter.exe -dir db1 -2947ww gamedata.db1 6. download the MeshTool/OGFViewer tools: https://xray-engine.org/index.php?title=OGFViewer https://files.xray-engine.org/nattefrost/20131229.7z 7. cd db1\levels\l05_bar ..\..\..\MESHTOOL\WIN32\CONSOLE\parse_lev.exe 0 ..\..\..\l05_bar.ogf 8. cd ..\..\.. MESHTOOL\WIN32\CONSOLE\ogf2obj.exe l05_bar.ogf l05_bar.obj 9. ruby fix_obj.rb l05_bar.obj fixed.l05_bar.obj ############################################################################## (the rest of this file are technical notes that initially were not supposed to be in a public README so you don't immediately have to understand them) $ find master/1/ -name "alife_l*" -exec sh -c "printf {}; grep -rI 'crow' {} | wc -l" \; | awk '{ print $2 "\t" $1 }' | sort -rn $ rg -I -r \$1 "money = (.+)" master/1/ | sort -n | uniq -c $ rg -Np "section_name: (.+)" l04_darkvalley/1.yaml -r '$1' | sort | uniq -c | sort -nr | head $ rg -Np "section_name: (.+)" l0*/1.yaml -r '$1' | sort | uniq -c | sort -nr | grep stalker $ bash ./parse.sh $ bash ./render.sh $ bash ./gsutil.sh # update and execute partially $ bash ./jpegsave.sh # update and execute $ gsutil -m rsync -r -c preview gs://heavy.www.nakilon.pro/stalker_preview $ haml -q stalker.haml ../www-nakilon-pro/www.nakilon.pro/stalker.htm $ haml -q stalker-single-page.haml ../www-nakilon-pro/www.nakilon.pro/stalker-single-page.htm $ ruby debug.rb l04_darkvalley/1.yaml 4000x4000 l04_darkvalley/1.yaml l04_darkvalley/2.yaml l04_darkvalley/3.yaml l04_darkvalley/4.yaml l04_darkvalley/5.yaml 1500 5 1000 5 999 m_bloodsucker_e stalker bloodsucker_normal $ ruby render_dots.rb $LOCATION/1.yaml $LOCATION # name agr_physic_object v the most outdated code v render_npcs.rb render_mutants.rb render_anomalies.rb render_artifacts.rb ^ the least outdated code ^ $ rg -Np '(\S+).+' ~/_/GAMEDATA/l05_bar.obj -r '$1' | sort | uniq -c | sort -nr 1674870 vt 1674870 vn 1674870 v 1473702 f 13512 # 4504 usemtl 4504 o 4504 g 1 mtllib
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S.T.A.L.K.E.R.: Shadow of Chernobyl autogenerated maps (EN, RU)