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TextureUtils: Fix invalid texture data after decompression. (#27137)
CI #3056: Commit d4c01b9 pushed by Mugen87
November 7, 2023 10:39 9m 33s dev80
November 7, 2023 10:39 9m 33s
TextureUtils: Fix invalid texture data after decompression.
CI #3055: Commit 78bb809 pushed by Mugen87
November 7, 2023 10:31 14m 33s dev80
November 7, 2023 10:31 14m 33s
TextureUtils: Fix invalid texture data after decompression.
CI #3054: Commit 123ea08 pushed by Mugen87
November 7, 2023 10:30 9m 47s dev80
November 7, 2023 10:30 9m 47s
TextureUtils: Add forceContextLoss() to decompress().
CI #3053: Commit b70f81d pushed by Mugen87
November 7, 2023 10:02 7m 57s dev80
November 7, 2023 10:02 7m 57s
FBXLoader: Fix rotation discontinuities. (#27057)
CI #3052: Commit a1906ff pushed by Mugen87
November 7, 2023 09:57 8m 5s dev80
November 7, 2023 09:57 8m 5s
Updated builds.
CI #3051: Commit 7e7830e pushed by Mugen87
November 7, 2023 09:32 7m 5s dev80
November 7, 2023 09:32 7m 5s
Skeleton: Clean up.
CI #3050: Commit c0e960b pushed by Mugen87
November 6, 2023 08:44 11m 36s dev80
November 6, 2023 08:44 11m 36s
November 6, 2023 08:42 8m 21s
WebGLNodes: Simpify onBuild().
CI #3048: Commit 9a2bcad pushed by Mugen87
November 1, 2023 20:08 9m 35s dev80
November 1, 2023 20:08 9m 35s
follow the material choice by the renderer
CI #3047: Commit a615ade pushed by sunag
November 1, 2023 19:48 7m 4s dev80
November 1, 2023 19:48 7m 4s
WebGLNodes: Fix usage with overrideMaterial.
CI #3046: Commit 9d812bc pushed by Mugen87
November 1, 2023 10:23 6m 50s dev80
November 1, 2023 10:23 6m 50s
ViewportNode revision (#27096)
CI #3045: Commit 79cc152 pushed by Mugen87
November 1, 2023 09:15 6m 55s dev80
November 1, 2023 09:15 6m 55s
Update actions/setup-node action to v4 (#27088)
CI #3044: Commit d177020 pushed by Mugen87
October 30, 2023 09:09 9m 27s dev80
October 30, 2023 09:09 9m 27s
BokehPass: Correctly set aspect in setSize().
CI #3043: Commit 7ceb81a pushed by Mugen87
October 26, 2023 10:26 7m 41s dev80
October 26, 2023 10:26 7m 41s
Timer: Clean up.
CI #3042: Commit d443665 pushed by Mugen87
October 24, 2023 16:37 5m 28s dev38
October 24, 2023 16:37 5m 28s
Editor: Assign SRGBColorSpace only to color maps.
CI #3041: Commit 688616f pushed by Mugen87
October 24, 2023 10:04 10m 8s dev80
October 24, 2023 10:04 10m 8s
Editor: Only assign SRGBColorSpace to color textures.
CI #3040: Commit 63aaa27 pushed by Mugen87
October 24, 2023 10:01 7m 4s dev80
October 24, 2023 10:01 7m 4s
Cleanup examples (#27039)
CI #3039: Commit f162b37 pushed by Mugen87
October 24, 2023 09:30 7m 12s dev80
October 24, 2023 09:30 7m 12s
Editor: Clean up.
CI #3038: Commit 5d432f7 pushed by Mugen87
October 23, 2023 09:47 11m 13s dev80
October 23, 2023 09:47 11m 13s
Editor: Remove Fix Color Maps script.
CI #3037: Commit 97e84bb pushed by Mugen87
October 23, 2023 09:38 10m 26s dev80
October 23, 2023 09:38 10m 26s
Update actions/checkout digest to b4ffde6 (#27027)
CI #3036: Commit 9d26154 pushed by Mugen87
October 23, 2023 09:37 6m 54s dev80
October 23, 2023 09:37 6m 54s
PMREMGenerator: Correctly restore render target.
CI #3035: Commit e0ca90a pushed by Mugen87
October 19, 2023 20:53 8m 50s dev80
October 19, 2023 20:53 8m 50s
correct initial blending state and update screenshot (#27009)
CI #3034: Commit 5ad1a20 pushed by Mugen87
October 19, 2023 14:12 7m 49s dev80
October 19, 2023 14:12 7m 49s
October 18, 2023 18:38 7m 1s
Example: Add shared skeleton setup to webgl_animation_multiple.
CI #3032: Commit ad2cd9d pushed by Mugen87
October 17, 2023 08:24 8m 56s dev80
October 17, 2023 08:24 8m 56s