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Easier way to utilize more performant button (with dynamic front plate) #649
Merged
ms-RistoRK
merged 19 commits into
MixedRealityToolkit:main
from
ms-RistoRK:MorePerformantButton
Feb 21, 2024
Merged
Easier way to utilize more performant button (with dynamic front plate) #649
ms-RistoRK
merged 19 commits into
MixedRealityToolkit:main
from
ms-RistoRK:MorePerformantButton
Feb 21, 2024
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Contributor
ms-RistoRK
commented
Feb 16, 2024
- Added Empty, Action, Action with Checkbox, and ToggleSwitch Experimental buttons prefabs
- Added corresponding MenuItems for use in Editor Tools
- Added CanvasUITearsheetDynamicFrontplate scene
…cFrontPlate script
…gleswitch buttons.
ms-RistoRK
requested review from
marlenaklein-msft,
AMollis,
shaynie and
a team
as code owners
February 16, 2024 23:32
AMollis
requested changes
Feb 17, 2024
...ealitytoolkit.uxcore/Button/Experimental/ExperimentalPressableButtonWithDynamicFrontPlate.cs
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...ealitytoolkit.uxcore/Button/Experimental/ExperimentalPressableButtonWithDynamicFrontPlate.cs
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...ealitytoolkit.uxcore/Button/Experimental/ExperimentalPressableButtonWithDynamicFrontPlate.cs
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...ealitytoolkit.uxcore/Button/Experimental/ExperimentalPressableButtonWithDynamicFrontPlate.cs
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…MixedRealityToolkit-Unity into MorePerformantButton
…making Frontplate's RawImage dynamically enabled/disabled directly on prefabs via Inspector
AMollis
requested changes
Feb 21, 2024
org.mixedrealitytoolkit.uxcomponents/Editor/CreateElementMenus.cs
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AMollis
previously approved these changes
Feb 21, 2024
AMollis
approved these changes
Feb 21, 2024
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