Releases: MafiaHub/Framework
Releases · MafiaHub/Framework
v1.7.1
v1.7.0
What's Changed
- Fix lint issues + make the url clickable on Github by @Deewarz in #78
- Addition to gamemode layer implementation by @Deewarz in #77
- scripting: make nodejs reentrant and fix UTs by @zpl-zak in #84
- Replace destruct by destroy for semantics by @Deewarz in #87
- Nickname must be a property because it's immutable by @Deewarz in #88
- Gen transform by @zpl-zak in #90
- Delete useless keys.h by @Deewarz in #93
- RGB / RGBA builtins for the scripting API by @Deewarz in #92
- Improvement/masterlist client by @zpl-zak in #91
New Contributors
Full Changelog: v1.5.0...v1.7.0
Release 1.6.1
Small patches and fixes.
Release 1.6.0
This release contains numerous fixes and improvements alongside the following:
- a working NodeJS 18.12.1 LTS scripting engine
- entity JS bindings
- Win32: bind metadata to Base module components
- Project launcher improvements
- Project launcher now supports the DLL injection loading method (as opposed to PE loading)
- Revamped scripting engine to provide a robust framework for multi-language support
- Updated various dependencies
- Fixed a memory leak present in the HTTP server module
1.5.0 release
This release contains numerous bug fixes and improvements to the netcode, entity streaming, and integration layer.
v1.4.0
v1.3.0
v1.2.0
v1.1.0
v1.0.0
v1.0.0 :tada: Co-Authored-By: Segfault <[email protected]>