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The Call of Duty extension libcod is adding new server-side functions to:

  • Call Of Duty 2 1.0
  • Call Of Duty 2 1.2c (1.2a not supported)
  • Call Of Duty 2 1.3

Requirements:

g++ (multilib for x64)
MySQL (optional)
SQLite (optional)

Working with the source / Compiling:

./doit.sh cod2_1_0
./doit.sh cod2_1_2
./doit.sh cod2_1_3

Starting the server:

export LD_PRELOAD="$HOME/cod2_1_0/libcod2_1_0.so"
./cod2_lnxded +set fs_game ... +set dedicated 2 ...

Little overview of added functions:

  • MySQL
  • SQLite
  • Linux shell command execution (adds tons of possibilites like executing external scripts, commands and pass their output to GSC)
  • setVelocity, getVelocity, addVelocity (needed for the mods: portal, surf)
  • keyPressed-functions for left, right, forward, backward, leanleft, leanright, jump etc., (needed for: surf, doublejump made by IzNoGod)
  • setAlive-function (needed for: zombots, so xmodels are damagable without damage-trigger... zombots in stockmaps)
  • disableGlobalPlayerCollision() also disableGlobalPlayerEject()
  • native bot functions (bots can move, shoot, jump, melee, ads, set stance)
  • weapon-functions (get/set weapon damage, firetime, maxammo without editing their files)

Engine fixes:

  • Faster download for CoD2 1.0
  • Directory traversal fix
  • Weapon struct segfault fix
  • Rate Limiter

Credits to CoD4x developers for many function/typedef references, thanks!

Community / Help: http://killtube.org/forum.php
Function documentation: https://github.com/M-itch/codscriptdoc

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Server extension for CoD2 1.0, 1.2 and 1.3

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