Hey everyone! When I first wrote Whiskers it was meant to be used as a stateful editor to create really simple text based adventure games - which it did pretty well! But my code quality in this MR just isn't that great, so the application can be pretty buggy! While I meant to re-make this at some point using best practices, its just not really on my agenda for any time soon so I've decided to archive
this project since development on it is no longer going on (and hasn't been for quite some time)
If you're looking for a dialogue editor for Godot, there are lots of really solid options out there! I just discovered this one and it looks pretty solid!
https://github.com/nagidev/DialogueNodes
There are also some really great addons for adding Ink
and Yarn
support, which I definitely suggest checking out since they're both well established and battle tested tools.
If you'd like to keep up with what I'm working on these days, you can check out my really cool twitter where I post Dev Logs of prototypes I'm building
So long and thanks for all the fish cheese 🐭
Whiskers is an Open Source, visual Dialogue editor made using Godot.
We've included a few example projects in /examples
to get you started! Play around with them to understand what each node does, and how they interact with each-other!
It is very important that you connect all dead-end nodes to an End
node! Or else your dialogue asset won't save properly and it'll run into issues while parsing! This can cause you to lose all unsaved progress!
This project is still being developed, and you will encounter bugs! Please be sure to report all issues to this Repository so we can get them fixed ASAP!
There's an awesome parser GDScript class here, which should get you up and running using Whiskers Dialogue assets lightning quick!
The best way to help is to use Whiskers and give me your suggestions and feedback! Pull-requests are always welcome!
Please follow the GDScript Style Guide when submitting pull-requests! Thank you!
There are lots of awesome Dialogue creation tools out there, but I like a good challenge! Creating this tool taught me a lot about Godot. Having created my own solution also means that I can add new Features much quicker than if I was using a third-party one!