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Implementation of rust tetris_core on the reMarkable using libremarkable

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retris

rm1 rm2 opkg launchers Mentioned in Awesome reMarkable

Implementation of rust tetris_core on the reMarkable using libremarkable

The patterns are some totally random functions. If someone wants to do something better (not just functions) or just loves math, go ahead.

Controlling

  • Move Left and Right: Hardware and Software buttons or swipe left and right
  • Move down: Swipe down
  • Rotate: Middle hardware button or tap anywhere

Installation

Prebuilt binary/program

  • Go the the releases page
  • Get the newest released "retris" file and copy it onto your remarkable, using e.g. FileZilla, WinSCP or scp.
  • SSH into your remarkable and mark the file as executable with chmod +x retris
  • Stop xochitl (the interface) with systemctl stop xochitl
  • Start the game with ./retris
  • After you're done, restart xochitl with systemctl start xochitl

Compiling

  • Make sure to have rustup and a current toolchain (nightly might be needed)
  • Install the oecore toolchain.
    • If you're not using linux, you might want to adjust the path in .cargo/config
  • Compile it with cargo build --release. It should automatically cross-compile.

reMarkable 2 support

This app cant actually drive the rM 2 framebuffer. It needs rm2fb for that.

If you execute retris from ssh, be sure to have followed rm2fb steps to enable the support. When launching through a launcher (from toltec) it should just work but have more ghosting on the rM2.

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Implementation of rust tetris_core on the reMarkable using libremarkable

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