Metal Resource Residency With Bindless #2140
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billhollings
JonahGoldsmith
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When using bindless model how does MoltenVK track resources that need to be resident? If i just have a huge array of UAV resources and im only calling BindDescriptorSet once what goes on behind the scenes? Is every draw call hit with a useResource call for every single resource created as a UAV? Or is there behind the scenes tracking somehow |
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Answered by
billhollings
Jan 27, 2024
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Yes. Currently MoltenVK must make We're looking for ways to optimize that, but it is what it is for Metal. |
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JonahGoldsmith
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Yes. Currently MoltenVK must make
useResource
calls for each resource in bound descriptor sets.We're looking for ways to optimize that, but it is what it is for Metal.