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NIDAS - Networked Information Display & Automation Software

NIDAS runs as a program over the OpenOS shell.

The program is mostly developed for use with the GregTech: New Horizons modpack.

Check out our wiki for more information!

Installation

  • Download and run the setup file from the OC shell:
    wget -f https://raw.githubusercontent.com/S4mpsa/NIDAS/master/setup.lua && setup

Main Features

AR HUD (OpenGlasses)

Power monitor

  • Displays current power status:
    • Total capacity
    • Current capacity
    • Input / Output rate
    • Time to full or empty based on the rate.

Toolbar decoration

  • Provides an overlay for the toolbar, displaying both the in game time and real world time.

Notifications

  • Displays a HUD notification of important events, such as machines needing maintenance.

Gregtech machine maintenance overlay

  • Notifies of maintenance need on the HUD and displays an in-world location helper.

Machine monitoring

Tracks machine information:

  • Names

  • Recipe progress

  • Efficiency

  • Power usage

  • Number of issues.

  • Locations

    Each machine has to be individually configured for location support.
    

    Local servers can display the data on a connected screen, while the main server provides HUD notifications of maintenace from all local servers.

Automated Infusions

  • Checks for a pattern that maches the items in an ME subnetwork
  • Checks for the required essentia for the infusion
  • Infuses

Configuration options

System

  • Color scheme with support for custom colors. Each of the three colors are configurable.
  • Screen resolution.
  • Primary screen: Choose which one of the screens connected to the computer is the primary screen.
  • Autorun: Choose whether the program should run as soon as the computer boots. There is a run button for running it manually.
  • Multicasting: Choose whether you want to have all connected screens display the same image.
  • Developer mode: Show debug information such as allocated memory.

Server

  • Choose if the server is the central server in the system, the one that is connected to the power buffer and controls the glasses.
  • Choose which of the connected machines is the power buffer. We will soon suggest a power buffer based on the sensorInformation the machines gives us.

HUD

  • Name the owner of the glasses.

  • Change the rendering resolution.

  • Chose GUI scale on the video options of the game: 1 for Small, 2 for Medium, ,3 for Large and 4 for Auto.

  • Choose your timezone offset so the real world clock displays your time correctly.

    (If the offset is negative, you must type the number first and then press -, blame @S4mpsa for that)

Power

  • Set the redstone component which controls the power.
  • Configure the thresholds at which the power generators whould be turned on or off.

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