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# Objective `ShaderData` is marked as public, but is an internal type only used by one other internal type, so it should be made private. ## Solution `ShaderData` is only used in `ShaderCache`, and the latter is private, so there is no need to make the former public. This change removes the `pub` keyword from `ShaderData`, hidding it as the implementation detail it is. Split from bevyengine#5600
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