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Use uniform buffer usage for
SkinnedMeshUniform
instead of all usag…
…es (bevyengine#4816) # Objective fixes bevyengine#4811 (caused by bevyengine#4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`) ## Solution Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
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