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Make ScalingMode more flexible (bevyengine#3253)
Adds ability to specify scaling factor for `WindowSize`, size of the fixed axis for `FixedVertical` and `FixedHorizontal` and a new `ScalingMode` that is a mix of `FixedVertical` and `FixedHorizontal` # The issue Currently, only available options are to: * Have one of the axes fixed to value 1 * Have viewport size match the window size * Manually adjust viewport size In most of the games these options are not enough and more advanced scaling methods have to be used ## Solution The solution is to provide additional parameters to current scaling modes, like scaling factor for `WindowSize`. Additionally, a more advanced `Auto` mode is added, which dynamically switches between behaving like `FixedVertical` and `FixedHorizontal` depending on the window's aspect ratio. Co-authored-by: Daniikk1012 <[email protected]>
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