- Why friction is so important.
- About physics materials and friction.
- How static and dynamic friction relate.
- Using the Friction Direction 2 setting.
- Limitations of Unity's friction, and to improve it.
- Welcome “Mu-s”, the coefficient of static friction.
- What the static friction coefficient means.
- How this coefficient relates to slope angle.
- Two triangle trigonometry take-home tricks.
- Testing critical angle in Unity Editor.
- Discover slipping angle.
- Try three different static friction coefficients.
- About rolling, and “impulsing” the block.
- Generally horsing around with blocks and slopes.
- Why we care about friction combine.
- The limitations of Unity's model.
- How friction combine precedence works.
- What is dynamic friction.
- How it relates to terminal velocity on a slope.
- A look at some Stribeck curves.
- What the Friction Direction 2 setting does.
- How it might be useful.
- A note on using unit vectors.
- Friction Direction 2 doesn't work in Unity 5!
Congratulations and how to continue your learning.