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I'm pretty sure it does; I'm not familiar with Godot at all but there is a
game I play (Virtual Circuit Board) that is written in Godot and does have
high DPI scaling support.
Fwiw.
Thanks for looking into it!
Looking into it, the DPI scaling support built-in to Godot is pretty bad for control elements, and is worse if the GUI is in C++. We're going to need to re-engineer the UI first, see #130
System information
windows 10, system scaler at 250%
Issue description
on high dpi displays (with system scaler != 100%), the ui is too small.
Steps to reproduce
No response
Recovery log
n/a
Minimal reproduction project
No response
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