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does not support high dpi display scaling #138

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JC3 opened this issue Jul 15, 2023 · 3 comments
Open

does not support high dpi display scaling #138

JC3 opened this issue Jul 15, 2023 · 3 comments
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@JC3
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JC3 commented Jul 15, 2023

System information

windows 10, system scaler at 250%

Issue description

on high dpi displays (with system scaler != 100%), the ui is too small.

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@JC3 JC3 added the bug Something isn't working label Jul 15, 2023
@nikitalita
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I'll have to take a look if Godot supports UI scaling like this. I haven't messed with the UI that much.

@JC3
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JC3 commented Jul 18, 2023 via email

@nikitalita
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Looking into it, the DPI scaling support built-in to Godot is pretty bad for control elements, and is worse if the GUI is in C++. We're going to need to re-engineer the UI first, see #130

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