-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug Report: Vocal Resync on Inst-Only Mod songs #3856
Comments
Can't reproduce. I'm not sure how this bug would even occur since |
I have a video with the issue here |
Also when I run the game in terminal I see this traced in the logs |
That only checks if the VoicesGroup itself is null, not whether or not the voices within it are existent or not. I'm guessing the bug happens since when you have no voices in the group itself the time doesn't update (since it doesn't have what to update lol) Also I was able to repro this by simply removing all the voice files (there are a LOT of checks for the voice file good god eric) |
turns out this just happens to Modded songs in general |
nvm |
This just happened with me after having finished charting an Inst only song |
Issue Checklist
Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.3
Description (include any images, videos, errors, or crash logs)
When playing modded songs the game keeps registering that the vocals need resync even when the song doesn't even have vocals, this causes notes to jump or stay for longer and causes the Instrumental to keep jumping to different positions in the track.
The only way around this issue is playing the song in the Chart Editor by loading the .fnfc file because the vocals need to be there otherwise loading it from the "load from song" section crashes the game.
I have a video with this issue here
Steps to Reproduce
The text was updated successfully, but these errors were encountered: