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The tech demo result of my 2018 Github GameOff, an attempt at a hybrid of Tactics gameplay on a Hexagonal map.

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Hex Tactics Tech Demo

A tech demo featuring hexagonal grid based maps that are randomly generated and three units that are able to traverse the map.

Full list of features implemented:

  • Dynamic hexagonal grid creation
  • Different tile types, including movement costs and traversability
  • Perlin noise based map generation
  • Unit and tile selection
  • Camera movement and rotation
  • Modified Dijkstra's Algorithm based pathfinding utilizing a custom PriorityQueue
  • Arrows showing a units path through the map
  • Turn limited movements

A playable demo is available on itch.io.

The hexagonal grid and the pathfinding are based off of the articles from Red Blob Games.

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The tech demo result of my 2018 Github GameOff, an attempt at a hybrid of Tactics gameplay on a Hexagonal map.

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