The source code of ELF applications for Motorola phones on the P2K platform.
Ready-to-run ELFs builds are available in the Release section.
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The "2048" puzzle game for the Motorola P2K platform written using AFW and UIS frameworks and implemented as ELF-application.
Application type: GUI + UIS Canvas. -
A popular "2048" puzzle game for Motorola P2K implemented as ELF-application. Written using AFW/UIS frameworks and AHI (ATI Handheld Interface) video driver.
Application type: GUI + UIS Canvas + ATI. -
ELF daemon utility with GUI settings for some funlights and bias lighting functionality.
Application type: Deamon + GUI + GPU + Funlights. -
ELF utility for dumping battery ROM by 1-Wire interface.
Application type: GUI. -
A simple ELF benchmarking application for Motorola P2K phones.
Application type: GUI + GPU + Java Heap. -
ELF utility for dumping various memory regions of Motorola P2K phones.
Application type: GUI. -
A simple "ElfBox" ELF-applications launcher.
Application type: GUI + ElfLoader. -
Port of the Doom PSX fire effect demo splash screen to the Motorola P2K phones platform.
Application type: GUI + GPU. -
Fun animated widget for desktop screen with skin support.
Application type: Deamon + GUI + GPU + Widgets. -
An application for overclocking ARM7TDMI core in Neptune SoC phones from stock 52 MHz to 65 MHz.
Application type: GUI. -
Port of the "Perlin" plasma and fire demo by @BOOtak (Kirill Leyfer) from DCT-3 platform (Nokia 3310) to the Motorola P2K phones platform.
Application type: GUI + GPU. -
ELF example of sending SMS on power loss.
Application type: Daemon. -
ELF daemon utility with GUI to fast take screenshots.
Application type: GUI + GPU + Deamon. -
Port of the "Spout" game by kuni to the Motorola P2K phones platform.
Application type: GUI + GPU. -
ELF daemon utility with GUI settings for vibration feedback like in Sony Ericsson phones.
Application type: Deamon + GUI. -
Port of the "Yeti3D Old" 3D engine demo by Derek J. Evans from Nintendo Game Boy Advance (GBA) to the Motorola P2K phones platform.
Application type: GUI + GPU. -
Port of the heavy optimized "Yeti3D" 3D engine demo by Derek J. Evans from Nintendo Game Boy Advance (GBA) to the Motorola P2K phones platform.
Application type: GUI + GPU + Java Heap + Videomode + Tasks (in the Task version). -
The implementation of the popular "Bad Apple" demo for the Motorola P2K platform encoded as 1bpp compressed frames.
Application type: GUI + GPU + zlib. -
Detect closed flip of Motorola clamshell phones and do some things.
Application type: Deamon. -
An experimental vNes emulator of Nintendo NES rewritten from J2ME Java (vNes) to C language using decompilation technique by cbn. Port from Siemens x65, x75 (SGold, NewSGold) platforms.
Application type: GUI + GPU + Java Heap.
- ELFs by EXL: A thread on the MotoFan.Ru forum with my ELF projects and additional information.
- ELFs development and porting: A section of the MotoFan.Ru forum dedicated to the development and porting of ELFs.
- ElfPack 1.x: Page on MotoWiki site about first version of ElfPack for Motorola P2K phones.
- ElfPack 2.x: Page on MotoWiki site about second version of ElfPack for Motorola P2K phones.
- ElfPack 1.x M*CORE: A thread on the MotoFan.Ru forum dedicated to the development and porting of ELFs to M*CORE architecture and Rainbow POG platform (first version).
- ElfPack 2.x M*CORE: A thread on the MotoFan.Ru forum dedicated to the development and porting of ELFs to M*CORE architecture and Rainbow POG platform (second version).